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Releases: SpaiR/StrongDMM

StrongDMM v0.0.10

27 Jul 19:41
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Tweak:

  • Performance improvement. Memory footprint reducing.

New Features:

  • "Select All" action to instantly pick a full map. Could be found in "Edit" menu option.

StrongDMM v0.0.9

17 Jul 20:30
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Fixes

  • Hard locking while creating of a new map.

StrongDMM v0.0.8

14 Jul 20:12
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New Features:

  • Now the map size could be changed. Options -> Set Map Size...
  • Added an action to create a new map. File -> New Map... or Ctrl + N shortcut.
  • Randomization of generated keys was added. This might vastly decrease a number of merge conflicts.

StrongDMM v0.0.7

08 Jul 20:49
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Tweaks

  • Built in map merger won't reduce keys length even if it's technicaly possible.
    It is totally fine to increase length when keys overflowed, we can't do it in another way. But even with a big limit we still can represent the map. And it isn't matter how many keys such map has. At the same time full replacing of keys while lowering there length will result in a lot of differences and conflicts.

New Features

  • 'Move to Top' and 'Move to Bottom' options for movables in tile popup menu. Should help to sort items accurately.

StrongDMM v0.0.6

07 Jul 21:13
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Fixes

  • Incorrect behaviour on keys limit exceeding. Now length of the keys will be smartly modified when it's needed.
  • Selected area wasn't discarded on map switching.

New Features

  • Hotkeys for tile operations: Copy (Ctrl+C), Cut (Ctrl + X), Paste (Ctrl + V), Delete (Del) and Deselect (Esc)

StrongDMM v0.0.5

06 Jul 16:30
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Fixes

  • [#7] Actions like varedit, deletions and so on won't reset selected instance.
  • Undo didn't work properly for varedit operations.

New Features

  • New feature: 'Save Mode'. Could be found in Edit menu. Contains two options: 'TGM' and 'BYOND'. By changing them you will change format used to save map. Thus it could be used to convert map from one format to another. By default TGM format will be used. Editor saves selected mode in workspace, so it stays the same between sessions.
  • Added 'Help' menu with 'About' button.

Tweaks

  • Instances list will be scrolled to a selected instance after selection.

StrongDMM v0.0.4

03 Jul 09:44
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Important!

This release changes the way of how editor parses environments. It means that if you were unable to open your environment (you saw parsing progress bar infinitely), then you may want to try this one. There are reports that everything is working properly here.

New Features

  • Editor will remove nonexistent environments and maps from "Recent Environments" and "Recent Maps" menus after you'll try to open them.

StrongDMM v0.0.3

29 Jun 13:47
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Fixes

  • Hash collision between tile items which was resulted in incorrect instance swapping between similar objects. (Unpredictable diff)
  • #4 Added appropriate removing of "modified" asterisk on map saving.

New Features

  • User will be proposed to save map if he's closing editor with unsaved changes.
  • Added "Recent Environments" and "Recent Maps" menus in menubar.
    They will help to open previously opened envs and maps quickly.
  • "Save All" menu bar option. Hotkey: Ctrl + Shift + S
    Saves all changes on all opened maps.
  • "Close" and "Close All" menu bar options. Hotkeys: Ctrl + W and Ctrl + Shift + W
    Closes selected/all maps. If map which should be closed has unsaved changes, then user will be proposed to save them.

StrongDMM v0.0.2

23 Jun 09:23
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  • Fix zooming while map synchronization is enabled.
  • Only visible tompmost object will be deleted.
  • Fixed object rendering when item wasn't on map initially.

StrongDMM v0.0.1

22 Jun 23:15
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Initial release