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Update changelog
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Tahvohck committed Dec 19, 2020
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- On Windows, the game will be autolocated via Steam if possible.
- `<modid>` tag in info.xml: Defines a prefix that can be used in various places during mod creation.
- Automatic texture packing: instead of defining a `textures` file, texture regions can be defined as needed in `animations`. Add a `filename=""` attribute to the `<assetPos />` tag, and it will be packed automatically into `modid.cim`. This will fail if a mod ID is not specified. Textures must still be located in `moddir/textures` and paths are relative to this directory.
- Automatic texture patching writes the resulting textures XML to `moddir/library/generated_textures.xml` for debugging
- Attempt to normalize file paths in a bunch of places
- More instances of log cleanup - less errors, more error messages

## v0.8.2
Bugfix: textures were not being merged in due to missing file during the build process
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