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feat: player physics simulate list shuffle #318
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.clang-format
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AfterClass: true | ||
AfterControlStatement: true | ||
AfterEnum: true | ||
AfterFunction: true | ||
AfterNamespace: true | ||
AfterStruct: true | ||
AfterUnion: false | ||
AfterExternBlock: false | ||
BeforeCatch: true | ||
BeforeElse: true | ||
IndentBraces: false | ||
SplitEmptyFunction: false | ||
SplitEmptyRecord: false | ||
SplitEmptyNamespace: false | ||
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BreakBeforeBinaryOperators: NonAssignment | ||
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BreakBeforeBraces: Custom | ||
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BreakBeforeTernaryOperators: false | ||
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BreakConstructorInitializers: AfterColon | ||
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#BreakInheritanceList: AfterColon | ||
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BreakStringLiterals: false | ||
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ColumnLimit: 0 | ||
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CompactNamespaces: true | ||
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ConstructorInitializerAllOnOneLineOrOnePerLine: false | ||
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ConstructorInitializerIndentWidth: 4 | ||
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ContinuationIndentWidth: 4 | ||
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Cpp11BracedListStyle: true | ||
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DerivePointerAlignment: false | ||
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FixNamespaceComments: true | ||
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IndentCaseLabels: false | ||
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IndentWidth: 4 | ||
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IndentWrappedFunctionNames: false | ||
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KeepEmptyLinesAtTheStartOfBlocks: false | ||
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MaxEmptyLinesToKeep: 1 | ||
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NamespaceIndentation: None | ||
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PointerAlignment: Left | ||
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ReflowComments: true | ||
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SortUsingDeclarations: false | ||
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SpaceAfterCStyleCast: false | ||
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SpaceAfterTemplateKeyword: true | ||
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SpaceBeforeAssignmentOperators: true | ||
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# SpaceBeforeCpp11BracedList: true | ||
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# SpaceBeforeCtorInitializerColon: true | ||
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# SpaceBeforeInheritanceColon: true | ||
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SpaceBeforeParens: ControlStatements | ||
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# SpaceBeforeRangeBasedForLoopColon: true | ||
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SpaceInEmptyParentheses: false | ||
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SpacesBeforeTrailingComments: 1 | ||
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SpacesInAngles: false | ||
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SpacesInCStyleCastParentheses: false | ||
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SpacesInContainerLiterals: true | ||
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SpacesInParentheses: false | ||
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SpacesInSquareBrackets: false | ||
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Standard: Auto | ||
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TabWidth: 4 | ||
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UseTab: Always | ||
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SortIncludes: true | ||
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IndentPPDirectives: AfterHash |
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Personally I'm all for this, but reformatting the code will introduce a ton of merge conflicts to forks. I think @Vauff will be a better judge for how badly it'll affect his (GFL's) fork.
I also noticed some files were almost entirely run through clangformat which makes this hard to review, if we're doing this it should be in a separate commit/PR.
This pr fix entity touch order,
make trigger_ pick random first entity possible.
i also import default clang-format.
i make pr for cs2fixes feeling pain everytime.
cs2fixes code using tab indent, but it's bad to displaying for github review.
feel free to change to space.