Releases: SmartlyDressedGames/Legally-Distinct-Missile
Releases · SmartlyDressedGames/Legally-Distinct-Missile
v4.9.3.18
Changed
- Increased automatic message wrapping length to use newer vanilla max message length. Thanks @MidnightTokyo and @Trojaner in PR #79.
4.9.3.17
Fixed
- V command expecting
VehicleAsset
throwing an exception when encountering VehicleRedirectorAsset
. Thanks @ItsRodrigoAl in issue #75.
4.9.3.15
Fixed
OnPlayerChatted
overriding isVisible
when onChatted
is called beforehand. Thanks @rube200 in PR #58.
4.9.3.14
Changed
- Assembly resolve looks for dependency with requested version number. Thanks @Sl4vP0weR in issue #49.
4.9.3.13
Updated onCheckValid
to onCheckValidWithExplanation
. "Thanks" @surv0013 in issue #39.
Edit 2021-12-13: recompiled with Steamworks.NET.dll reference changed to com.rlabrecque.steamworks.net.dll.
4.9.3.12
Replaced UnturnedPlayer
usage of PlayerSkills.askSkills
. Thanks @PandahutMiku: #2537
4.9.3.11
Replaced Assembly-CSharp-firstpass.dll with Steamworks.NET.dll.
4.9.3.9
- Replaced
tellBleeding
invocation with serverSetBleeding
.
- Replaced
tellBroken
invocation with serverSetLegsBroken
.
- Replaced
UnturnedPlayer.TriggerEffect
invocation with EffectManager.triggerEffect
.
- Replaced
UnturnedEffect
invocation with EffectManager.triggerEffect
.
- Replaced
UnturnedPlayer.Experience
invocation with PlayerSkills.ServerSetExperience
.
- Vanish mode teleport no longer needs special handling because the vanilla game skips other clients if canAddSimulationResultsToUpdates is false.
- Updated gesture changed to use value from event.
4.9.3.8
Replaced gesture parse with switch statement. Thanks @PandahutMiku: #2435