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add support for mouse button 3 (middle mouse) #5

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6 changes: 4 additions & 2 deletions src/mouse.ts
Original file line number Diff line number Diff line change
Expand Up @@ -26,7 +26,8 @@ export class Mouse {
if (processed) return;
if (
input.UserInputType === Enum.UserInputType.MouseButton1 ||
input.UserInputType === Enum.UserInputType.MouseButton2
input.UserInputType === Enum.UserInputType.MouseButton2 ||
input.UserInputType === Enum.UserInputType.MouseButton3
) {
const signal = this.mouseDownSignals.get(input.UserInputType);
if (signal) {
Expand All @@ -40,7 +41,8 @@ export class Mouse {
if (processed) return;
if (
input.UserInputType === Enum.UserInputType.MouseButton1 ||
input.UserInputType === Enum.UserInputType.MouseButton2
input.UserInputType === Enum.UserInputType.MouseButton2 ||
input.UserInputType === Enum.UserInputType.MouseButton3
) {
const signal = this.mouseUpSignals.get(input.UserInputType);
if (signal) {
Expand Down
2 changes: 1 addition & 1 deletion src/types.ts
Original file line number Diff line number Diff line change
Expand Up @@ -73,7 +73,7 @@ export namespace Clack {
/**
* Represents `Enum.UserInputType` mouse buttons.
*/
export type MouseButton = Enum.UserInputType.MouseButton1 | Enum.UserInputType.MouseButton2;
export type MouseButton = Enum.UserInputType.MouseButton1 | Enum.UserInputType.MouseButton2 | Enum.UserInputType.MouseButton3;

/** Enum representing the user's preferred input type. */
export const enum InputType {
Expand Down