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Merge pull request #176 from stephanbogner/edge-material-explanation
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Added (visual) explanation for the different SmartShape textures
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mphe authored Oct 16, 2024
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7 changes: 7 additions & 0 deletions addons/rmsmartshape/documentation/Quickstart.md
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If you feel like your workflow with SmartShape2D is a little bit slow, try reading [Controls and Hotkeys](./Controls.md). The hotkeys may help you work with the tool more effectively.

## Basic understanding
SmartShapes work similarly to [tilesets](https://docs.godotengine.org/en/latest/tutorials/2d/using_tilesets.html) but are not bound to a grid. They can be used to create polygons and even organic shapes. This allows for level design akin to [Rayman Legends](https://youtu.be/WFu1utKAZ18?si=_33TaErpHSh-r732&t=916) (based on the UbiArt Framework).

Each SmartShape is made up of multiple textures that are responsible for rendering different aspects like corners or edges:

![Texture Breakdown](./imgs/smartshape_textures_breakdown.png)

## Creating a Shape

<!-- TODO: Outdated, including screenshots. -->
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