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Developing Entity Component Systems using SpriteKit

An example iOS Playground that follows a series of posts from my website Simon's Sanitarium about developing games using entity component systems in SpriteKit.

This repo is tagged to coincide with the posts:

  1. Creating a Generic Node Component in SpriteKit. Check out the tag GenericNodeComponent for this post.
  2. A Physics Component for an Entity Component System in SpriteKit. Check out the tag PhysicsComponent for this one.
  3. SpriteKit Tutorial: Adding Contact Tests. Check out the tag ContactComponent for this one.

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An example playground for creating generic node components in SpriteKit

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