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University of Sheffield Game Dev Soc | Godot RPG

Session 1

Programming the Turn Based Combat

The await keyword in Godot Wiring up the battle hud Creating a random selector An overview of overworld code and design

HW: Creating a more intelligent AI selector

Session 2

Game Design

  • Making new overworlds/battlefields
  • Making new actions
  • Making new enemies
  • Sound, Music
  • Making/using pretty sprites for overworld + battle
  • Pretting the Battle UI

Session 3

Networking

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