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(DevTools) Added a perl power script to uninstall AMAI from a directory of maps.
(DevTools) Classic script compilation will sync settings from REFORGED that don't need to be different. Could be used manually by modders as a blueprint to inherit settings.
Changed
Require more than 1 zepplin before attempting water expansions which should help fix some transporting issues.
Optimized double expansion detection reducing total unit loops.
Optimized first expansion calculation (jzy-chitong56)
AMAI does a better job collecting any items after creeping.
Added build order so that Elf will now sometimes buy the moonstone and Humans will now buy lesser clarity potions.
Optimizations to return home after an attack only when nessecary instead of all the time.
Added a random element to upkeep saving times so some ai's save for longer or shorter before breaking the upkeep barrier.
(DevTools) Optimize.bat script is now called OptimizeAll.bat.
Fixed
Prevent desyncs with zoom function.
Fixed issues causing various strategy blocks to be ignored if units defined before the blocks are set.
Fixed issue where elf would not ever build ancient of war promptly.
Units sent home for healing from a water expansion can now be picked up by zeppelins.
Fixed issue where undead gold mines were never fully detected as mines correctly for various logic.
Hardened the town checks to ensure more likely to match the internal blizzard AI town.
Fixed picked healer was not alive. (jzy-chitong56)
Some mining irregularity fixes.
Fix water expansion distance not calculated correctly. (jzy-chitong56)
In certain languages if translated chat messages with variable placeholders cannot be parsed at least still return the message rather than complete nonsense.
Fixed an issue where only a specific creep needs to be killed for AMAI to think mines and neutral buildings were unguarded going forwards.
Fixed an issue where town threat was always 0 or negative so AMAI couldn't tell it was in danger correctly.
Fixed an issue where AMAI would share heroes with each other on defeat which is not intended behaviour and could break score screens.
Fixed a minor issue related related to forming assault groups.
Fixed issue where upkeep calculations were still being ignored.
(Classic) Fixed an issue where player 14 would share with the creeps.
(Classic) Fixed game start crash with AMAI vs AI. (jzy-chitong56)
(Classic) Fixed some TFT settings not in sync with REFORGED.
(DevTools) Fixed the optimize all script and the makeAll and optimizeAll scripts will pause between versions.