Releases
3.2.2
Added
New AMAI installer (powered by Electron) for a user friendly way to install to maps or directories (Thanks paulo101977)
Commander is no longer installed by default if you use the bat scripts. You must use the new `InstallCommanderToMap.bat' file.
Added a script DisableCommander.bat
if you want to disable the commander post install.
Counter strengths are now translated.
Changed
The install AMAI to a directory perl script supports passing an additional argument "false" to not install the commander.
Removed
(DevTools) Stopped AMAI.mpq being generated, it is an old leftover from the old ways to run AMAI.
(DevTools) Removed ancient AddToMPQ.exe and use MPQEditor for all operations under the hood.
Fixed
Re-installing AMAI should no longer increase map file size. Also maps file size after install appear to be about 40% smaller.
Fixed some memory leaks mainly with the commander, this was more of an issue now that dialogs are being regenerated.
Fixed Norwegian Commander caused by translating text to empty strings. Such behavior so should no longer break commander logic.
Fixed an issue where air creep strength was assumed to be 0 which could cause AI to attack air creeps without a way to attack them.
Fixed an issue where invisible pathing units were not moving on very large maps with lots of mines and neutral buildings and players.
Reduced lag impact that invisible pathing units have on game start for large amounts of players.
Fixed an issue where an ai could surrender and give all there buildings to Player 13.
Invalid strategy commander message is now translated.
You can’t perform that action at this time.