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Very minor balance tweak so less expensive units food wise are needed before AI starts to consider armor or weapon upgrades for them.
Fixed
Fixed an issue where dynamic counter calculations for team games made allied strength negate enemy strengths too much often resulting in an inappropriate counter choice.
Enemy and allied strength calculations for dynamic counters no longer watered down by the number of players in the game.
Strategy persistence profile setting now has an effect on the dynamic counters as it was supposed to.
If an AI re-evaluates counter type to the same existing counter while on the same strategy it will no longer spam the chat to allies with this fact.
Fix Night Elf initial mining logic such that they build the starting buildings first before completely filling the gold mine. (Pixyy)