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3.1.1

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@SMUnlimited SMUnlimited released this 10 Jan 17:24
· 570 commits to master since this release

Changed

  • Very minor balance tweak so less expensive units food wise are needed before AI starts to consider armor or weapon upgrades for them.

Fixed

  • Fixed an issue where dynamic counter calculations for team games made allied strength negate enemy strengths too much often resulting in an inappropriate counter choice.
  • Enemy and allied strength calculations for dynamic counters no longer watered down by the number of players in the game.
  • Strategy persistence profile setting now has an effect on the dynamic counters as it was supposed to.
  • If an AI re-evaluates counter type to the same existing counter while on the same strategy it will no longer spam the chat to allies with this fact.
  • Fix Night Elf initial mining logic such that they build the starting buildings first before completely filling the gold mine. (Pixyy)