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Changed random keyrings logic #73

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AndrewLeving
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Changed random keyrings to roll 50/50 per dungeon similar to how random MQ dungeons are decided.
This makes it more likely for there to be a mix of keyring and non-keyring dungeons, and less likely for there to be either all or no keyrings.

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fenhl commented Dec 14, 2022

Why was this closed? This seems like a reasonable change to me.

@AndrewLeving AndrewLeving reopened this Dec 14, 2022
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Why was this closed? This seems like a reasonable change to me.

At first I was considering making this a separate keyring setting, but yeah, on second thought, that's probably not necessary.

fenhl pushed a commit to fenhl/OoT-Randomizer that referenced this pull request Apr 18, 2023
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fenhl commented Jul 30, 2023

@AndrewLeving Would you be interested in PRing this upstream at OoTRandomizer/OoT-Randomizer? I can't guarantee that it will be accepted, but I think it makes more sense there since it's not related to anything exclusive to Dev-R.

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