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Hand Me That Task #546

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Feb 21, 2019
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12 changes: 7 additions & 5 deletions scoresheets/HandMeThat.tex
Original file line number Diff line number Diff line change
@@ -1,12 +1,14 @@

The maximum time for this test is 15 minutes.
The maximum time for this test is 10 minutes.

\begin{scorelist}
\scoreheading{Communicating}
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\scoreitem[5]{500}{Correctly determine an item on the first try}
\penaltyitem[5]{-200}{Correctly determine an item on the second try}
\penaltyitem[5]{-400}{Correctly determine an item on the third or a subsequent try}
\penaltyitem[5]{-400}{Correctly determine an item after the referee has picked it up or touched it}
\scoreitem[5]{500}{Correctly determine an item on the first attempt}
\penaltyitem[5]{-200}{Correctly determine an item on the second attempt}
\penaltyitem[5]{-400}{Correctly determine an item on a subsequent attempt}
\penaltyitem[5]{-150}{Asking 1 clarifying question.}
\penaltyitem[5]{-300}{Asking 2 clarifying questions.}
\penaltyitem[5]{-450}{Asking 3 clarifying questions.}

% No longer necessary, computes automatically
% \setTotalScore{1000}
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19 changes: 12 additions & 7 deletions tasks/HandMeThat.tex
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@ \section{Hand Me That [Party Host]}
%Joint attention is a well-studied and important task in Human-Robot Interaction. The goal of this task is to really challenge the teams to perform a hard HRI task.

\subsection{Main Goal}
Five collections of items are set out. The referee will choose a random item from each collection to gesture to or describe to the robot. The robot must tell the referee its name, point to, or touch it. The robot can prompt the user with requests like \textit{point to it} or \textit{describe it to me}.
The robot identifies (touching or naming) the object at which the operator is pointing at.

\noindent\textbf{Reward:} 2500pts\\

Expand All @@ -17,21 +17,25 @@ \subsection{Main Goal}
% %% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\subsection{Setup}
\begin{enumerate}
\item \textbf{Object Collections:} The test area should collections of objects on various surfaces (2-5). Difficulty of understanding the point gesture will be regulated by how far apart the objects in each collection are ($100cm - 1m$). Difficulty of describing the object is difficult to quantify, and should be considered random.

\item \textbf{Random Object Cards:} The referee will carry a set of cards with random objects, arranged by difficulty. The job of the referee is to get the robot to say the name of, or touch, the object that they gesture to or describe, at the robot's discretion.
\item \textbf{Location:} This takes place in a room in the arena.
\item \textbf{Starting position:} The robot and the operator stand in a predefined location announced beforehand % (OC instructions: announce this 2 hours before the test).
\item \textbf{Objects:} Groups of 2--5 objects are placed at random locations on the room (avg distance $50cm -- 150cm$ from starting position).
\item \textbf{Deck:} The referee has a deck of objects to request, one per group, sorted by distance.

\end{enumerate}


% %% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% Setup
% Procedure
%
% %% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\subsection{Procedure}
\begin{enumerate}
\item \textbf{Pick an object} The robot will ask the referee what they want. The referee will walk near to the object that they want, and gesture to it. The robot can ask clarifying questions to help identify the object. The referee will not say the name of the object, or its color, but anything else is fair game.
\item \textbf{Pick an object} The robot will ask the operator: \emph{what do you need?}. % We rule out natural language interaction
Then the operator walks near to the object and points at it.
The robot can ask as many questions as necessary.
The operator does not know the name of the object.
\item \textbf{Repeat} Repeat up to 5 times for the maximum score.


Expand All @@ -47,8 +51,9 @@ \subsection{Additional rules and remarks}
\begin{enumerate}
\item \textbf{Keep going:} The robot should keep trying to determine the referred to object until they score or run out of time.
\item \textbf{Pass:} The robot may say pass to try the next object.
\item \textbf{Touch:} The robot may ask the referee may pick up or touch the object by saying \textit{pick up} or \textit{touch}. If the robot does this, identifying the object is worth only 100 points.
\item \textbf{Oops:} Incorrect guesses reduce the value of the correct guess by 200 points, each, but cannot make the value of the correct guess go below 100 points.
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I think you should not get points past the fourth guess. Teams could just have their robot literally guess all 30 possible objects and score 100 points.
Personally, as a referee I would not give points to a robot that is just rattling off guesses anyway but I still think it should be clear in the rules.

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I think that the rules tweak that I made fixes this. Let me know what you think.

\item\textbf{Colors and categories:} Asking for the color or category of a pointed object applies a penalty of 400 points for that particular object.
\item\textbf{Uneducated operator:} The referee may instruct the operator to answer \emph{I don't understand} or \emph{I don't know} if the robot asks complex questions or is attempting blind guessing.

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\end{enumerate}
\newpage
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