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Merge branch '2019/restructure' into 2019/tasks/HandMeThat
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The maximum time for this test is 5 minutes. | ||
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\begin{scorelist} | ||
\scoreheading{Main Goal} | ||
\scoreitem{500}{Take the bag to the car} | ||
\penaltyitem{200}{Hand-over the bag} | ||
\penaltyitem[5]{100}{Regain operator's track by natural interaction} | ||
\penaltyitem[5]{200}{Regain operator's track by non-natural interaction} | ||
\penaltyitem[5]{400}{Regain operator's track by direct contact} | ||
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\scoreheading{Bonus rewards} | ||
\scoreitem{100}{Reentering the arena} | ||
\scoreitem{100}{Avoid the crowd obstructing path} | ||
\scoreitem{100}{Avoid the small object on the ground} | ||
\scoreitem{100}{Avoid the hard-to-see 3D object} | ||
\scoreitem{100}{Avoid the area blocked with retractable barriers} | ||
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% No longer necessary, computes automatically | ||
% \setTotalScore{1000} | ||
\end{scorelist} | ||
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% Local Variables: | ||
% TeX-master: "Rulebook" | ||
% End: |
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The maximum time for this test is 10 minutes. | ||
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\begin{scorelist} | ||
\scoreheading{Main Goal} | ||
\scoreitem{1000}{Place all tableware and cutlery inside the dishwasher} | ||
\penaltyitem[7]{50}{Pointing at object} | ||
\penaltyitem[7]{50}{Handover an object} | ||
\penaltyitem[3]{200}{Bypassing tableware storage} | ||
\penaltyitem[3]{250}{Bypassing cutlery storage} | ||
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\scoreheading{Bonus rewards} | ||
\scoreitem{300}{Opening the dishwasher door} | ||
\scoreitem{300}{Pulling out the dishwasher racks} | ||
\scoreitem{300}{Placing the Cascade Pod inside the dishwasher} | ||
\scoreitem{100}{Autonomously leaving the arena} | ||
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%\setTotalScore{1000} | ||
\end{scorelist} | ||
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% Local Variables: | ||
% TeX-master: "Rulebook" | ||
% End: |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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The maximum time for this test is 5 minutes. | ||
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\begin{scorelist} | ||
\scoreheading{Main Goal} | ||
\scoreitem[5]{100}{Place an object at the appropriate location} | ||
\penaltyitem[5]{-30}{Receiving human help (telling where an object can be found)} | ||
\penaltyitem[5]{-40}{Receiving human help (pointing out object to be moved)} | ||
\penaltyitem[5]{-20}{Receiving human help (Guiding the robot near an object to be moved)} | ||
\penaltyitem[5]{-30}{Receiving human help (telling robot which category an object is or where to place it)} | ||
\penaltyitem[5]{-60}{Receiving human help (physically interacting with object)} | ||
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\scoreheading{Bonus rewards} | ||
\scoreitem{200}{Opening entrance door without human help} | ||
\scoreitem{150}{Moving a \emph{tiny} object} | ||
\scoreitem{150}{Moving a \emph{heavy} object} | ||
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% No longer necessary, computes automatically | ||
% \setTotalScore{1000} | ||
\end{scorelist} | ||
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% Local Variables: | ||
% TeX-master: "Rulebook" | ||
% End: |
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