local LP = game.Players.LocalPlayer game.ReplicatedStorage.ToolEvents.TpRollEvent:FireServer() repeat wait() until LP.Character for i,v in pairs(LP.Backpack:GetChildren()) do if v.Name == "TpRoll" then v.Parent = LP.Character end end while true do wait() for i,v in pairs (LP.Character:GetChildren()) do if v.Name == "TpRoll" then v:Activate() end end end
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