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update Open Source Docs from Roblox internal teams
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rbx-open-source-docs[bot] committed Nov 20, 2024
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6 changes: 4 additions & 2 deletions content/common/navigation/engine/tutorials.yaml
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Expand Up @@ -30,14 +30,16 @@ navigation:
path: /tutorials/use-case-tutorials/modeling/assembling-modular-environments
- title: User Interfaces
section:
- title: Creating Score Bars
path: /tutorials/use-case-tutorials/ui/creating-a-score-bar
- title: Creating HUD Meters
path: /tutorials/use-case-tutorials/ui/creating-hud-meters
- title: Creating Interactive Buttons
path: /tutorials/use-case-tutorials/ui/interactive-buttons
- title: Creating Proximity Prompts
path: /tutorials/use-case-tutorials/ui/proximity-prompts
- title: Creating Part Interfaces
path: /tutorials/use-case-tutorials/ui/interfaces-on-parts
- title: Creating Score Bars
path: /tutorials/use-case-tutorials/ui/creating-a-score-bar
- title: Audio
section:
- title: Playing Background Music
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4 changes: 2 additions & 2 deletions content/en-us/assets/engine-api/enums/ScreenInsets/None.png
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3 changes: 3 additions & 0 deletions content/en-us/assets/tutorials/creating-hud-meters/Intro.png
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4 changes: 2 additions & 2 deletions content/en-us/assets/tutorials/landing/UI.png
6 changes: 3 additions & 3 deletions content/en-us/includes/studio/device-emulator.md
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Expand Up @@ -4,8 +4,8 @@ title: include

The **Device** emulator lets you emulate various devices directly in Studio, providing insight on how controls operate on a mobile device or how [on-screen UI](../../ui/on-screen-containers.md) displays on different screens and aspect ratios.

<img src="../assets/studio/general/Test-Tab-Emulation-Device.png" width="840" alt="Device button indicated in Test tab" />
<img src="../assets/studio/general/Test-Tab-Emulation-Device.png" width="800" alt="Device button indicated in Test tab" />

In emulation mode, you can select devices from the **Device Selector** dropdown menu above the 3D viewport to emulate less powerful devices and test [streaming-enabled](../../workspace/streaming.md) experiences where 3D content dynamically loads/unloads based on available memory. You can also adjust the **view&nbsp;size** and change the **device orientation** between landscape and portrait modes.
In emulation mode, you can select devices from the **device selector** dropdown menu above the 3D viewport to emulate less powerful devices and test [streaming-enabled](../../workspace/streaming.md) experiences where 3D content dynamically loads/unloads based on available memory. You can also adjust the **view&nbsp;size** and change the **orientation** between landscape and portrait modes.

<img src="../assets/studio/general/Editor-Window-Emulation-Options.jpg" width="800" alt="Emulation options above the 3D viewport" />
<img src="../assets/studio/general/Editor-Window-Emulation-Options.png" width="840" alt="Emulation options above the 3D viewport" />
4 changes: 2 additions & 2 deletions content/en-us/tutorials/index.md
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Expand Up @@ -196,10 +196,10 @@ While many creators focus on a single area, the following tutorials walk you thr
<Typography variant='h4'>UI</Typography>
<Typography variant='body1' >
<ul>
<li>Learn how to display <a href="./use-case-tutorials/ui/interfaces-on-parts.md">informative UI</a> in the 3D space</li>
<li>Learn how to combine UI objects with scripts to create a [custom health meter](./use-case-tutorials/ui/creating-hud-meters.md)</li>
<li>Learn how to create <a href="./use-case-tutorials/ui/proximity-prompts.md">interactive prompts</a> that only appear as players approach 3D objects</li>
<li>Learn how to create <a href="./use-case-tutorials/ui/interactive-buttons.md">2D buttons</a> on the player's screen for actions and menus</li>
<li>Learn how to combine <a href="./use-case-tutorials/ui/creating-a-score-bar.md">UI objects with scripts</a> to display player information</li>
<li>Learn how to display <a href="./use-case-tutorials/ui/interfaces-on-parts.md">informative UI</a> in the 3D space</li>
</ul></Typography>
<div style={{marginTop:16}}>
</div>
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