Skip to content

RArbore/illinois-voxel-sandbox

Repository files navigation

illinois-voxel-sandbox

A high performance voxel engine.

Run experiments

Run the following commands, in order if starting from scratch. The beginning of each line is the directory to run each command from.

  1. build/: make -j
  2. experiments/: ./experiment.sh download
  3. experiments/: ./experiment.sh compile
  4. build/: make -j
  5. experiments/: ./experiment.sh convert
  6. experiments/: ./experiment.sh run

Instructions for using hybrid formats

  1. Build the entire project (make -j)
  2. Run drivers/compiler "[format]". [format], in between the quotes, should be a space-separated list of formats, listed below:
  • Raw(W, H, D): W, H, and D are the width, height, and depth of the raw grid
  • DF(W, H, D, M): W, H, and D are the width, height, and depth of the distance field, M is the maximum distance stored (construction time scales cubically with M)
  • SVO(L): L is the maximum number of levels in the SVO - the dimensions of the subvolume are 2^L x 2^L x 2^L
  • SVDAG(L): L is the maximum number of levels in the SVDAG - the dimensions of the subvolume are 2^L x 2^L x 2^L
  1. Step 2 will produce two files: [format]_construct.cpp and [format]_intersect.glsl, where [format] is the lower-case and underscored version of the format described in step 2 - add these files to voxels/CMakeLists.txt and shaders/CMakeLists.txt, respectively - copy these files into the voxels/ and shaders/ folders, respectively
  2. Build the entire project again (make -j)
  3. Edit drivers/convert_model.cpp - add a prototype for the constructing function at the top of the file, with the lower-case and underscored format name from step 3 - add that function as a value in the format_to_conversion_function unordered_map, with the format name from step 2 as the key
  4. Run drivers/convert_model [path to obj] 0.0 "[format]", where [path to obj] is a path to the obj model to voxelize, and [format] is the same format used in step 2
  5. Run drivers/model_viewer [path to voxelized model] "[format]", where [path to voxelized model] is the path to the voxelized model produced in step 6, and [format] is the same format used in step 2

About

A high performance voxel engine.

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Contributors 3

  •  
  •  
  •