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docs: Add some basic info for local-only server
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# Hosting a Local-Only Server | ||
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If you just want to host server (listen or dedicated) for people in your local network (as in computer network, not the in-game Networks system), you can simply not enable port-forwarding and set `ns_auth_allow_insecure` to `1` in the `autoexec_ns_server.cfg`. | ||
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This way players can connect to your server directly by using the `connect` command with the local IP of your server, e.g. `connect 192.168.420.500` (replace with actual local IP of your server). | ||
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{% hint style="info" %} | ||
Loadouts are saved by the server and connecting to a server directly using `connect` means that the loadout is not loaded from masterserver. This means your loadouts will be reset while playing on said server. | ||
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You should see your saved loadouts again when leaving the local-only server | ||
{% endhint %} | ||
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{% hint style="info" %} | ||
Even with local-only servers you still need an internet connection to authenticate your account and game ownership with masterserver. | ||
{% endhint %} |