This is an event template for creating peril events for Descent: Journeys in the Dark (Second Edition) missions in the valkyrie mission creation tool.
Using this template you can easily add perils to your valkyrie missions as used in Descent: Road to legend.
Perils are encountered in Descent: Road to Legend / Valkyrie coop missions of descent.
- Peril effects may occur at the end of a round after the heroes spent a certain amount of time in a quest or stage.
- Peril effects may cause monsters to spawn, deal damage, or generally inflict harm on the heroes.
Check out the Descent Community Rules Reference Guide (CRRG) for more details regarding perils.
Valkyrie contains three forms of perils:
- minor
- major
- deadly
Minor perils only have a minor negative effect for the heroes (e.g. poisoning a hero). Major perils can have heavy negative effects for the heroes and kill heroes if the heroes are not well prepared (e.g. 4 damage to all heroes). Deadly perils end a mission after a specific number of rounds or make a huge amount of damage. The problem with these kind of perils is that you can not react to them. The app doesn't tell you as app developer when the deadly peril which ends the game happens. Therefore do not use this perils at all! Instead create custom events when you want to use deadly peril effects.
- Copy the perils.ini to your Valkyrie descent mission.
- Add the perils.ini to the
[QuestData]
section of your quest.ini file.
- Ensure your mission has an event which uses the
RoundEnd
trigger. Add anEndRoundEvent
as a follow up event. Assign the variablePerilDone
to 0.
- Add the
EventPerils
event to your RoundEnd-Trigger event.
- Set the starting rounds for the perils by editing the
PerilRound1
-PerilRound6
variables.
- Add a link event to your RoundEnd-Trigger event the
EventEndPeril
.
If everything worked correctly a peril text should appear at the end of the next round: