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1. Installation
This Wiki is outdated and no longer being maintained. Qodot's new documentation can be found here: https://qodotplugin.github.io
Qodot can be installed either from the Godot Asset Library, or by downloading or cloning the GitHub repository.
Installing directly through the Godot editor is the simplest way to get Qodot.
It can also be downloaded as a .zip
via web browser from the Godot Asset Library and extracted directly into the root of your project.
Plugin Activation
Qodot depends on native libraries that do not ship inside the Github repo, and by extension the Godot asset library. These dependencies will be downloaded automatically when the plugin is activated in project settings - make sure to do this before trying to use the plugin.
The qodot-plugin
GitHub Repo contains the Qodot plugin, as well as some build scripts and a submodule of libqodot
, its GDNative library. This can be compiled and added to the plugin folder should you want to make changes to the native code, but by default the latest stable version will be automatically downloaded from GitHub upon plugin activation.
Various example scenes and their corresponding map files can be found inside addons/qodot/example_scenes
once the plugin is installed.
When updating, make sure to delete addons/qodot
from your project before installing a newer version in order to avoid script errors arising from mis-matched code.
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Godot 3.1.x+
- Qodot 1.0
- Qodot 1.5.6
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Godot 3.2.x+
- Qodot 1.6.0+
This Wiki is outdated and no longer being maintained. Qodot's new documentation can be found here: https://qodotplugin.github.io