Releases: PunishXIV/WrathCombo
Releases · PunishXIV/WrathCombo
v1.0.0.4
[CORE]
- New
/wrath combo
command, to let you disable actions being replaced with combos. e3a1519- Your settings will not be removed. If you have Auto-Rotation on, that will still execute your combos.
- See the Commands Documentation for syntax.
- Lets you use Wrath in an Auto-only way.
- This is not a permanent setting, and will only persist until you close the game, restart/update the plugin or use the command again.
- Max melee range has been corrected to
3.5y
- you can now greed better. #151- If you had any value for the
Melee Offset
setting besides0.0
, you will see a migration dialog suggesting you set the value to0.0
.
- If you had any value for the
[Auto-Rotation]
- Fixed issues with fate/quest mobs not being treated as priority targets. d8c329a
- Fixed issues with AoEs with erroneous range data not being checked properly. 5c55d91
- Fixed issues where tanks would stop performing in certain conditions.
[PLD]
- Fixed issue where incorrect target handling can hang the combo. b1a1a89
[BLM]
⚠️ Advanced Mode - AoE now replaces new buttons!- Fixed some AoE ranges not checking properly. a28ce4d
[SAM] #112
- Fixed standalone features.
- Fixud logic surrounding
Meikyo Shisui
.
[GNB] #115
- Fixed issues with burst ocurring too early in the opener.
- Fixed issues with
Gnashing Fang
features. - Fixed issues with Mitigation options.
- Fixed conflict between
Gnashing Fang
andNo Mercy
features.
[SMN]
- Fixed issues with triple weaving in ST and AoE Advanced Modes. #122
[VPR] #124
- Added Feature that just replaces Generations skills with their Legacy equivalents.
- Fixed issues with Opener.
[BRD] #131
- Reworked DoT management to be more reliable.
- Prioritized
Hawk's Eye
to reduce loss of proccs. - Deprioritized
Interrupt
to not clip rotation.
[RPR]
- Added Option for
Enshroud
,Lemure's Slice
, andSacrificium
toBlood Stalk
feature. #132
[SGE]
[DRG]
- Added separate stand-alone Features for the
Chaotic Spring
andHeaven's Thrust
combos. #139
[MCH]
- Added Option to Advanced and Simple modes to not use Crossbow at some levels. #128, #140
- Fixed double-weaving issues. 6549119
[MNK]
- Add
Brotherhood
andRiddle of Fire
HP% Options. #148
[PCT] #150
- Fixed opener hanging.
- Added new Opener options from The Balance.
[PVP]
- Fixed malfunctioning job combos. #133, #143, #147
- VPR: Reworked and fully updated for 7.1, including new Options. #118, 133
- Added
Snake Scales
reset Feature. - Fixed
Serpent's Tail
hanging the combo. - Adjusted
Serpent's Tail
abilities to be used against Guard. - Added options for
Bloodcoil
,Uncoiled Fury
,Backlash
,Rattling Coil
, andSlither
.
- Added
- SAM: Reworked and fully updated for 7.1, including new Options. #147
- Fixed
Meikyo Shisui
hanging theOgi Namikiri
combo. - Fixed
Mineuchi
hanging the combo out of range. - Fixed
Tendo Setsugekka
ignoring movement check. - Added
Zantetsuken
option. - Added options for
Chiten
,Mineuchi
, andSoten
.
- Fixed
- DRK: Fixed the
ShadowBringer
HP% Slider. #107, #143 - PLD: Added
Holy Sheltron
to the burst combo. #107, #143 - GNB: Added
Heart of Corundum
to the burst combo. #107, #143 - GNB: Improved burst. #143
- GNB: Added
Blasting Zone
HP% Slider. #143 - BRD: Added
Harmonic Arrow
usage threshold option. #107, #143 - BRD: Added execution to the combo. #107, #143
- DRG: Added execution to the combo. #107, #143
- DNC: Added the
Dance Partner
Reminder feature. #113, #143 - DNC: Added
En Avant
option to buff main combo (and slider to save charges for manual use). #113, #143 - BLM: Added HP% slider to
Wreath of Ice
. #113, #143 - BLM: Added executions to the combo. #113, #143
- BLM: Fixed
Flare Star
andBlizzard
to only appear when under that element. #143 - MNK: Fixed logic to combo
Fire Resonance
to get its largest hit. #113, #143 - RPR: Added execution to the combo. #118, #143
- NIN: Added
Mudra
mode selection Option. #143 - NIN: Added
Mudra
pooling for burst. #143 - NIN: Added execution to the combo. #143
- RDM: Added option to hold charges of
Corps-a-Corps
for manual use. #118, #143 - RDM: Optimized burst window. #118, #143
- SMN: Remove unused logic. #118, #143
- AST: Fixed the
Gravity
option to work regardless of setting. #123, #143 - AST: Fixed
Macrocosmos
option to work regardless ofGravity
setting. #123, #143
v1.0.0.2
[CORE]
/wrath auto on
and/wrath auto off
, to definitively set the state of Auto-Rotation. #63, #102- Contributors: new cheeky features like
IsImmuneToDamage()
(for PVP) andIsPlayerTargeted()
.
[Auto-Rotation]
- Now does not queue actions, which should make it substantially easier to manually intervene. 002b2cd
[PVP] #81
- Updated for 7.1.
- Added more customization for most classes.
- Added
Limit Break
usage to some class' burst modes.
[MCH]
- Fixed issue with
Hyper Charge
s weave window. #56, #62 - Fixed issues with combos hanging. #62
- Fixed issue with priority of abilities under the Reassemble option. #87
- Fixed issues with weaving specific to Auto-Rotation. #104
[MNK]
- Simplified functionality around
Beast Chakra
management. #57
[SCH]
- Added
Summon Seraph
to the Fairy feature. #60
- Updated rotation to align with The Balance.
- Now better supports SKS other than 2.5.
- Added
Heart of Corundum
,Great Nebula
, andSuperbolide
mitigation options.- With Boss-Discrimination settings, so you can choose to always be in control of them for what Square Enix marks as bosses.
- With Content Difficulty Filtering options, so you can choose to only auto-mitigate in simpler content.
- Added
Aurora
double-use protection option. - Fixed issues with
Fated Circle
hanging combos under-level. #105
[DRG,VPR]
- Fixed issues with combos hanging. #62
[RPR]
- Fixed issues with combos hanging. #62
- Fixed issue with combo getting stuck when
Shadow of Death
falls off. #70
[PCT]
- Added
Starstruck
to the Landscape Motifs option. #72
[SAM]
- Fixed issue with
Meikyo Shisui
andHiganbana
not being used correctly. #74
[BLM]
- Add Fire & Ice feature. #75
[RDM]
- Reduced the priority of
Lucid Dreaming
in the combo. #76 - Adjusted the priority of oGCDs to perform
Fleche
andContre Sixte
overCorps-a-Corps
andEngagement
. #78
[PLD] #80
- Reworked Requiscat Spender feature.
- Reworked Spirits Within / Circle of Scorn feature.
- Removed Fight or Flight / Requiescat feature.
- Added
Rampart
,Sheltron
,Sentinel
, andHallowed Ground
mitigation options.- With Boss-Discrimination settings, so you can choose to always be in control of them for what Square Enix marks as bosses.
[NIN]
- Fixed issues with most bunnies in Auto-Rotation. 528f35d
- Moving checks removed from TCJ usage.
[DNC]
v1.0.0.1
[CORE]
/wrath
as the new primary command. (/scombo
still works)- Option Numbers are now consistent, you can always refer to combo options by their #.
- Access to and allowance of new, cheekier features, like Mitigation options.
- Watch out for these as we add them to jobs.
- Request these types of features for your favorite jobs.
- Content Difficulty Filtering Features. #35, #39
- Limits features or options to specific content difficulties.
- Watch out for these as we add them to jobs. (contributors: check out a guide here)
- You will now be warned of plugins that are known to conflict with Wrath Combo. #55
⚠️ The defaults for the new yellow-text Content Difficulty Filtering options below do NOT match the behavior of the settings before this update!- Added options to only use Delirium above set %HP thresholds.
- Optimized Dark Arts usage to save it for a 5th Edge under Burst.
- Added option to use Dark Arts when you have a TBN on.
- Added Content Difficulty Filtering to all Stop-using-at-HP% settings, so you -for example- can make them only stop on casual content.
- Added Content Difficulty Filtering to Mana Pool, so you -for example- only pool 3,000 mana in content like extremes.
- Added TBN, Living Dead, Shadowed Vigil mitigation options.
- Added Boss-Discrimination settings to Single-Target mitigation options, so you can choose to always be in control of them for what Square Enix marks as bosses.
[VPR] #42
- Fixed issues with Vicewinder not being used again.
[BLM] #42
- Fixed issues with various abilities not being used, or combo getting stuck.
[MNK]
- Fixed odd behavior. #42
[MCH]
- Fixed odd behavior. #42
[SAM]
[RPR]
[DRG]
[SMN] 69f2e8e
- Fixed summons applying to every button.
[PCT] #50
- Added option to control Swiftcast behavior for Motifs.
v1.0.0.0
This release of Wrath Combo also includes the latest changes from XIVSlothCombo, read that list of changes here.
[CORE]
- AutoRotation Features.
- Handles targeting and your rotation for you, no more spamming 1 button!
- Toggle on Auto-Rotation (via the Server Info Bar, the new tab in the GUI, or
/scombo auto
), and toggle on Auto-Rotation for each combo you want done for you on the job page in the plugin GUI.
[ALL]
- Contributors: A new grouping of your job's files; now everything but Options are in a folder together. #32
- Contributors: Many cheeky, new methods like
IsBoss()
andGetPartyAvgHPPercent()
. #8, #30, 10012a8
[HEALERS]
[SMN]
- Now configured similarly to other jobs. #2
[SCH] #15
- Added options to all HP% sliders to include shield%.
- Adloquium now accounts for shields on target, if set to.
- Added Dissipation, Emergency Tactics to both combos. #15, 30
- Added Aetherpact.
- Added Fey Illumination, Whispering Dawn, Seraphism, Fey Blessing, Consolation, with priortiy settings.
- Added options to heal based off of average group HP%. #30
[WHM] #16
- Added options to all HP% sliders to include shield%.
- Added heal priorities to some options.
[AST] #19
- Added options to all HP% sliders to include shield%.
[RDM] #28
- Added Simple modes.