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Releases: PunishXIV/WrathCombo

v1.0.0.4

30 Nov 20:36
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[CORE]

  • New /wrath combo command, to let you disable actions being replaced with combos. e3a1519
    • Your settings will not be removed. If you have Auto-Rotation on, that will still execute your combos.
    • See the Commands Documentation for syntax.
    • Lets you use Wrath in an Auto-only way.
    • This is not a permanent setting, and will only persist until you close the game, restart/update the plugin or use the command again.
  • Max melee range has been corrected to 3.5y - you can now greed better. #151
    • If you had any value for the Melee Offset setting besides 0.0, you will see a migration dialog suggesting you set the value to 0.0.

[Auto-Rotation]

  • Fixed issues with fate/quest mobs not being treated as priority targets. d8c329a
  • Fixed issues with AoEs with erroneous range data not being checked properly. 5c55d91
  • Fixed issues where tanks would stop performing in certain conditions.

[PLD]

  • Fixed issue where incorrect target handling can hang the combo. b1a1a89

[BLM]

  • ⚠️ Advanced Mode - AoE now replaces new buttons!
  • Fixed some AoE ranges not checking properly. a28ce4d

[SAM] #112

  • Fixed standalone features.
  • Fixud logic surrounding Meikyo Shisui.

[GNB] #115

  • Fixed issues with burst ocurring too early in the opener.
  • Fixed issues with Gnashing Fang features.
  • Fixed issues with Mitigation options.
  • Fixed conflict between Gnashing Fang and No Mercy features.

[SMN]

  • Fixed issues with triple weaving in ST and AoE Advanced Modes. #122

[VPR] #124

  • Added Feature that just replaces Generations skills with their Legacy equivalents.
  • Fixed issues with Opener.

[BRD] #131

  • Reworked DoT management to be more reliable.
  • Prioritized Hawk's Eye to reduce loss of proccs.
  • Deprioritized Interrupt to not clip rotation.

[RPR]

  • Added Option for Enshroud, Lemure's Slice, and Sacrificium to Blood Stalk feature. #132

[SGE]

  • Fixed Opener. #137
  • Added some default healing slider values. #145

[DRG]

  • Added separate stand-alone Features for the Chaotic Spring and Heaven's Thrust combos. #139

[MCH]

  • Added Option to Advanced and Simple modes to not use Crossbow at some levels. #128, #140
  • Fixed double-weaving issues. 6549119

[MNK]

  • Add Brotherhood and Riddle of Fire HP% Options. #148

[PCT] #150

  • Fixed opener hanging.
  • Added new Opener options from The Balance.

[PVP]

  • Fixed malfunctioning job combos. #133, #143, #147
  • VPR: Reworked and fully updated for 7.1, including new Options. #118, 133
    • Added Snake Scales reset Feature.
    • Fixed Serpent's Tail hanging the combo.
    • Adjusted Serpent's Tail abilities to be used against Guard.
    • Added options for Bloodcoil, Uncoiled Fury, Backlash, Rattling Coil, and Slither.
  • SAM: Reworked and fully updated for 7.1, including new Options. #147
    • Fixed Meikyo Shisui hanging the Ogi Namikiri combo.
    • Fixed Mineuchi hanging the combo out of range.
    • Fixed Tendo Setsugekka ignoring movement check.
    • Added Zantetsuken option.
    • Added options for Chiten, Mineuchi, and Soten.
  • DRK: Fixed the ShadowBringer HP% Slider. #107, #143
  • PLD: Added Holy Sheltron to the burst combo. #107, #143
  • GNB: Added Heart of Corundum to the burst combo. #107, #143
  • GNB: Improved burst. #143
  • GNB: Added Blasting Zone HP% Slider. #143
  • BRD: Added Harmonic Arrow usage threshold option. #107, #143
  • BRD: Added execution to the combo. #107, #143
  • DRG: Added execution to the combo. #107, #143
  • DNC: Added the Dance Partner Reminder feature. #113, #143
  • DNC: Added En Avant option to buff main combo (and slider to save charges for manual use). #113, #143
  • BLM: Added HP% slider to Wreath of Ice. #113, #143
  • BLM: Added executions to the combo. #113, #143
  • BLM: Fixed Flare Star and Blizzard to only appear when under that element. #143
  • MNK: Fixed logic to combo Fire Resonance to get its largest hit. #113, #143
  • RPR: Added execution to the combo. #118, #143
  • NIN: Added Mudra mode selection Option. #143
  • NIN: Added Mudra pooling for burst. #143
  • NIN: Added execution to the combo. #143
  • RDM: Added option to hold charges of Corps-a-Corps for manual use. #118, #143
  • RDM: Optimized burst window. #118, #143
  • SMN: Remove unused logic. #118, #143
  • AST: Fixed the Gravity option to work regardless of setting. #123, #143
  • AST: Fixed Macrocosmos option to work regardless of Gravity setting. #123, #143

v1.0.0.2

24 Nov 16:24
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[CORE]

[Auto-Rotation]

  • Now does not queue actions, which should make it substantially easier to manually intervene. 002b2cd

[PVP] #81

  • Updated for 7.1.
  • Added more customization for most classes.
  • Added Limit Break usage to some class' burst modes.

[MCH]

  • Fixed issue with Hyper Charges weave window. #56, #62
  • Fixed issues with combos hanging. #62
  • Fixed issue with priority of abilities under the Reassemble option. #87
  • Fixed issues with weaving specific to Auto-Rotation. #104

[MNK]

  • Simplified functionality around Beast Chakra management. #57

[SCH]

  • Added Summon Seraph to the Fairy feature. #60

[GNB] #61, #71

  • Updated rotation to align with The Balance.
  • Now better supports SKS other than 2.5.
  • Added Heart of Corundum, Great Nebula, and Superbolide mitigation options.
    • With Boss-Discrimination settings, so you can choose to always be in control of them for what Square Enix marks as bosses.
    • With Content Difficulty Filtering options, so you can choose to only auto-mitigate in simpler content.
  • Added Aurora double-use protection option.
  • Fixed issues with Fated Circle hanging combos under-level. #105

[DRG,VPR]

  • Fixed issues with combos hanging. #62

[RPR]

  • Fixed issues with combos hanging. #62
  • Fixed issue with combo getting stuck when Shadow of Death falls off. #70

[PCT]

  • Added Starstruck to the Landscape Motifs option. #72

[SAM]

  • Fixed issue with Meikyo Shisui and Higanbana not being used correctly. #74

[BLM]

  • Add Fire & Ice feature. #75

[RDM]

  • Reduced the priority of Lucid Dreaming in the combo. #76
  • Adjusted the priority of oGCDs to perform Fleche and Contre Sixte over Corps-a-Corps and Engagement. #78

[PLD] #80

  • Reworked Requiscat Spender feature.
  • Reworked Spirits Within / Circle of Scorn feature.
  • Removed Fight or Flight / Requiescat feature.
  • Added Rampart, Sheltron, Sentinel, and Hallowed Ground mitigation options.
    • With Boss-Discrimination settings, so you can choose to always be in control of them for what Square Enix marks as bosses.

[NIN]

  • Fixed issues with most bunnies in Auto-Rotation. 528f35d
  • Moving checks removed from TCJ usage.

[DNC]

  • Added Dance Parner Reminder option to pre-combat checks (does not currently support Auto-Rotation). #95, #106

v1.0.0.1

19 Nov 19:07
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[CORE]

  • /wrath as the new primary command. (/scombo still works)
  • Option Numbers are now consistent, you can always refer to combo options by their #.
  • Access to and allowance of new, cheekier features, like Mitigation options.
    • Watch out for these as we add them to jobs.
    • Request these types of features for your favorite jobs.
  • Content Difficulty Filtering Features. #35, #39
    • Limits features or options to specific content difficulties.
    • Watch out for these as we add them to jobs. (contributors: check out a guide here)
  • You will now be warned of plugins that are known to conflict with Wrath Combo. #55

[DRK] #33, #38

  • ⚠️ The defaults for the new yellow-text Content Difficulty Filtering options below do NOT match the behavior of the settings before this update!
  • Added options to only use Delirium above set %HP thresholds.
  • Optimized Dark Arts usage to save it for a 5th Edge under Burst.
  • Added option to use Dark Arts when you have a TBN on.
  • Added Content Difficulty Filtering to all Stop-using-at-HP% settings, so you -for example- can make them only stop on casual content.
  • Added Content Difficulty Filtering to Mana Pool, so you -for example- only pool 3,000 mana in content like extremes.
  • Added TBN, Living Dead, Shadowed Vigil mitigation options.
  • Added Boss-Discrimination settings to Single-Target mitigation options, so you can choose to always be in control of them for what Square Enix marks as bosses.

[VPR] #42

  • Fixed issues with Vicewinder not being used again.

[BLM] #42

  • Fixed issues with various abilities not being used, or combo getting stuck.

[MNK]

  • Fixed odd behavior. #42

[MCH]

  • Fixed odd behavior. #42

[SAM]

  • Fixed odd behavior. #42
  • Fixed lag spikes when targeting. #53

[RPR]

  • Fixed odd behavior. #42
  • Fixed lag spikes when targeting. #53

[DRG]

  • Fixed odd behavior. #42
  • Updated Dives to require being in melee range. #48

[SMN] 69f2e8e

  • Fixed summons applying to every button.

[PCT] #50

  • Added option to control Swiftcast behavior for Motifs.

v1.0.0.0

18 Nov 18:13
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This release of Wrath Combo also includes the latest changes from XIVSlothCombo, read that list of changes here.

[CORE]

  • AutoRotation Features.
    • Handles targeting and your rotation for you, no more spamming 1 button!
    • Toggle on Auto-Rotation (via the Server Info Bar, the new tab in the GUI, or /scombo auto), and toggle on Auto-Rotation for each combo you want done for you on the job page in the plugin GUI.

[ALL]

[HEALERS]

  • Increased consistency between all healer's targeting, for their heal combos. #9, #16

[SMN]

  • Now configured similarly to other jobs. #2

[SCH] #15

  • Added options to all HP% sliders to include shield%.
  • Adloquium now accounts for shields on target, if set to.
  • Added Dissipation, Emergency Tactics to both combos. #15, 30
  • Added Aetherpact.
  • Added Fey Illumination, Whispering Dawn, Seraphism, Fey Blessing, Consolation, with priortiy settings.
  • Added options to heal based off of average group HP%. #30

[WHM] #16

  • Added options to all HP% sliders to include shield%.
  • Added heal priorities to some options.

[AST] #19

  • Added options to all HP% sliders to include shield%.

[RDM] #28

  • Added Simple modes.