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update Glslang and remove references to libs it has removed (google#1384
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* OGLCompiler and HLSL have been removed from glslang

This fixes SPIRV-Tools CI-shaderc-smoketest build failure.

* Update Glslang in DEPS

Glslang doesn't support building standalone glslang on Android or iOS.
So build the glslang lib target first, instead of glslang-standalone

---------

Co-authored-by: Juan Ramos <[email protected]>
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2 people authored and artdeell committed Dec 29, 2023
1 parent 44ad13e commit 32d6256
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Showing 7 changed files with 8 additions and 13 deletions.
2 changes: 0 additions & 2 deletions Android.mk
Original file line number Diff line number Diff line change
Expand Up @@ -19,12 +19,10 @@ include $(ROOT_SHADERC_PATH)/libshaderc_util/Android.mk
include $(ROOT_SHADERC_PATH)/libshaderc/Android.mk

ALL_LIBS:=libglslang.a \
libOGLCompiler.a \
libOSDependent.a \
libshaderc.a \
libshaderc_util.a \
libSPIRV.a \
libHLSL.a \
libSPIRV-Tools.a \
libSPIRV-Tools-opt.a

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2 changes: 1 addition & 1 deletion DEPS
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Expand Up @@ -7,7 +7,7 @@ vars = {

'abseil_revision': '5be22f98733c674d532598454ae729253bc53e82',
'effcee_revision' : '19b4aa87af25cb4ee779a071409732f34bfc305c',
'glslang_revision': '48f9ed8b08be974f4e463ef38136c8f23513b2cf',
'glslang_revision': '6be56e45e574b375d759b89dad35f780bbd4792f',
'googletest_revision': 'e47544ad31cb3ceecd04cc13e8fe556f8df9fe0b',
're2_revision': 'c9cba76063cf4235c1a15dd14a24a4ef8d623761',
'spirv_headers_revision': '4183b260f4cccae52a89efdfcdd43c4897989f42',
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2 changes: 1 addition & 1 deletion glslc/CMakeLists.txt
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Expand Up @@ -43,7 +43,7 @@ if (SHADERC_ENABLE_WGSL_OUTPUT)
endif(SHADERC_ENABLE_WGSL_OUTPUT)

target_link_libraries(glslc PRIVATE
glslang OSDependent OGLCompiler HLSL glslang SPIRV # Glslang libraries
glslang SPIRV # Glslang libraries
$<$<BOOL:${SHADERC_ENABLE_WGSL_OUTPUT}>:libtint> # Tint libraries, optional
shaderc_util shaderc # internal Shaderc libraries
${CMAKE_THREAD_LIBS_INIT})
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4 changes: 2 additions & 2 deletions kokoro/android-release/build-docker.sh
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Expand Up @@ -48,8 +48,8 @@ cmake \
-DCMAKE_TOOLCHAIN_FILE=$ANDROID_NDK_HOME/build/cmake/android.toolchain.cmake \
-DANDROID_NDK=$ANDROID_NDK_HOME ..

echo $(date): Build glslang...
ninja glslang-standalone
echo $(date): Build glslang library...
ninja glslang

echo $(date): Build everything...
ninja
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2 changes: 1 addition & 1 deletion libshaderc/CMakeLists.txt
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Expand Up @@ -63,7 +63,7 @@ endif(SHADERC_ENABLE_INSTALL)

find_package(Threads)
set(SHADERC_LIBS
glslang OSDependent OGLCompiler glslang ${CMAKE_THREAD_LIBS_INIT}
glslang ${CMAKE_THREAD_LIBS_INIT}
shaderc_util
SPIRV # from glslang
SPIRV-Tools
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7 changes: 2 additions & 5 deletions libshaderc/README.md
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Expand Up @@ -7,8 +7,8 @@ A library for compiling shader strings into SPIR-V.
There are two main shaderc libraries that are created during a CMake
compilation. The first is `libshaderc`, which is a static library
containing just the functionality exposed by libshaderc. It depends
on other compilation targets `glslang`, `OSDependent`, `OGLCompiler`,
`shaderc_util`, `SPIRV`, `HLSL`, `SPIRV-Tools`, and `SPIRV-Tools-opt`.
on other compilation targets `glslang`, `shaderc_util`, `SPIRV`,
`SPIRV-Tools`, and `SPIRV-Tools-opt`.

The other is `libshaderc_combined`, which is a static library containing
libshaderc and all of its dependencies.
Expand Down Expand Up @@ -38,12 +38,9 @@ platforms `-lpthread` should also be specified.
counterparts should be linked in the order specified.
* `build/libshaderc/libshaderc.a`
* `build/third_party/glslang/glslang/glslang.a`
* `build/third_party/glslang/glslang/OSDependent/{Platform}/libOSDependent.a`
* `build/third_party/glslang/OGLCompilersDLL/libOGLCompiler.a`
* `build/third_party/glslang/libglslang.a`
* `build/shaderc_util/libshaderc_util.a`
* `build/third_party/glslang/SPIRV/libSPIRV.a`
* `build/third_party/glslang/hlsl/libHLSL.a`
* `build/third_party/spirv-tools/libSPIRV-Tools-opt.a`
* `build/third_party/spirv-tools/libSPIRV-Tools.a`

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2 changes: 1 addition & 1 deletion libshaderc_util/CMakeLists.txt
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Expand Up @@ -46,7 +46,7 @@ add_definitions(-DENABLE_HLSL)

find_package(Threads)
target_link_libraries(shaderc_util PRIVATE
glslang OSDependent OGLCompiler HLSL glslang SPIRV
glslang SPIRV
SPIRV-Tools-opt ${CMAKE_THREAD_LIBS_INIT})

shaderc_add_tests(
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