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Patch 1 #54
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jinhua115
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Patch 1 #54
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* Add the mandatory network settings step * exact case
…thod (PlayFab#40) Strictly speaking, it's not "wrong", but when an accidental swagger change was made, it exposed that this would not react properly to that change.
4.26 datatype definition fix
* Fix auth header conditionalization Resolves bug detailed here: https://community.playfab.com/questions/48116/bug-in-ue4-getentitytoken-implementation.html
Add 4.27 to build
In older versions of Unreal (4.20 specifically), there was an Iso parsing issue which was fixed in later UE versions. For those who can't update to the latest engine (but still are able to use playfab). You can detect the UE parse issue by calling PlayFab::readDatetime in the following manner: auto dateTime = PlayFab::readDateTime(...); if(dateTime == FDateTime::MinValue()) { // fill in expected dateTime handling here }
jinhua115
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Jan 10, 2022
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