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https://docs.microsoft.com/en-us/gaming/playfab/release-notes/#230721
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PlayFab SDK Team authored and PlayFab SDK Team committed Jul 25, 2023
2 parents 73c25f1 + 5f68166 commit 1b99f9e
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Showing 31 changed files with 1,375 additions and 758 deletions.
2 changes: 1 addition & 1 deletion AndroidStudioExample/app/packageMe.ps1
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Expand Up @@ -5,4 +5,4 @@ New-Item -ItemType Directory -Force ./builds
popd

cd target
Copy-Item client-sdk-0.193.230707.jar -Destination ../../builds/client-sdk-0.193.230707.jar
Copy-Item client-sdk-0.195.230721.jar -Destination ../../builds/client-sdk-0.195.230721.jar
2 changes: 1 addition & 1 deletion AndroidStudioExample/app/packageMe.sh
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Expand Up @@ -7,4 +7,4 @@ mkdir -p ./builds
popd

cd target
cp client-sdk-0.193.230707.jar ../../builds/client-sdk-0.193.230707.jar
cp client-sdk-0.195.230721.jar ../../builds/client-sdk-0.195.230721.jar
284 changes: 185 additions & 99 deletions AndroidStudioExample/app/src/main/java/com/playfab/PlayFabClientAPI.java

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Expand Up @@ -3347,14 +3347,13 @@ public static class LoginWithPSNRequest {

/**
* Steam sign-in is accomplished with the Steam Session Ticket. More information on the Ticket can be found in the
* Steamworks SDK, here: https://partner.steamgames.com/documentation/auth (requires sign-in). NOTE: For Steam
* authentication to work, the title must be configured with the Steam Application ID and Web API Key in the PlayFab Game
* Manager (under Steam in the Add-ons Marketplace). You can obtain a Web API Key from the Permissions page of any Group
* associated with your App ID in the Steamworks site. If this is the first time a user has signed in with the Steam
* account and CreateAccount is set to true, a new PlayFab account will be created and linked to the provided account's
* Steam ID. In this case, no email or username will be associated with the PlayFab account. Otherwise, if no PlayFab
* account is linked to the Steam account, an error indicating this will be returned, so that the title can guide the user
* through creation of a PlayFab account.
* Steamworks SDK, here: https://partner.steamgames.com/documentation/auth. NOTE: For Steam authentication to work, the
* title must be configured with the Steam Application ID and Web API Key in the PlayFab Game Manager (under Steam in the
* Add-ons Marketplace). You can obtain a Web API Key from the Permissions page of any Group associated with your App ID in
* the Steamworks site. If this is the first time a user has signed in with the Steam account and CreateAccount is set to
* true, a new PlayFab account will be created and linked to the provided account's Steam ID. In this case, no email or
* username will be associated with the PlayFab account. Otherwise, if no PlayFab account is linked to the Steam account,
* an error indicating this will be returned, so that the title can guide the user through creation of a PlayFab account.
*/
public static class LoginWithSteamRequest {
/** Automatically create a PlayFab account if one is not currently linked to this ID. */
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Expand Up @@ -441,13 +441,6 @@ public static class CreateBuildWithCustomContainerRequest {
public ArrayList<BuildRegionParams> RegionConfigurations;
/** The resource constraints to apply to each server on the VM (EXPERIMENTAL API) */
public ServerResourceConstraintParams ServerResourceConstraints;
/**
* DEPRECATED - this is always true. Assets are downloaded and uncompressed in memory, without the compressedversion being
* written first to disc.
* @deprecated Please use instead.
*/
@Deprecated
public Boolean UseStreamingForAssetDownloads;
/** The VM size to create the build on. */
public AzureVmSize VmSize;
/** The configuration for the VmStartupScript for the build */
Expand Down Expand Up @@ -548,13 +541,6 @@ public static class CreateBuildWithManagedContainerRequest {
public ServerResourceConstraintParams ServerResourceConstraints;
/** The command to run when the multiplayer server is started, including any arguments. */
public String StartMultiplayerServerCommand;
/**
* DEPRECATED - this is always true. Assets are downloaded and uncompressed in memory, without the compressedversion being
* written first to disc.
* @deprecated Please use instead.
*/
@Deprecated
public Boolean UseStreamingForAssetDownloads;
/** The VM size to create the build on. */
public AzureVmSize VmSize;
/** The configuration for the VmStartupScript for the build */
Expand Down Expand Up @@ -669,13 +655,6 @@ public static class CreateBuildWithProcessBasedServerRequest {
* relative to the root asset folder when unzipped.
*/
public String StartMultiplayerServerCommand;
/**
* DEPRECATED - this is always true. Assets are downloaded and uncompressed in memory, without the compressedversion being
* written first to disc.
* @deprecated Please use instead.
*/
@Deprecated
public Boolean UseStreamingForAssetDownloads;
/** The VM size to create the build on. */
public AzureVmSize VmSize;
/** The configuration for the VmStartupScript for the build */
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Expand Up @@ -9,9 +9,9 @@
import com.playfab.PlayFabErrors.ErrorCallback;

public class PlayFabSettings {
public static String SdkVersion = "0.193.230707";
public static String BuildIdentifier = "adobuild_javasdk_117";
public static String SdkVersionString = "JavaSDK-0.193.230707";
public static String SdkVersion = "0.195.230721";
public static String BuildIdentifier = "adobuild_javasdk_116";
public static String SdkVersionString = "JavaSDK-0.195.230721";

public static Map<String, String> RequestGetParams;
static {
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2 changes: 1 addition & 1 deletion PlayFabClientSDK/packageMe.ps1
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Expand Up @@ -5,4 +5,4 @@ New-Item -ItemType Directory -Force ./builds
popd

cd target
Copy-Item client-sdk-0.193.230707.jar -Destination ../../builds/client-sdk-0.193.230707.jar
Copy-Item client-sdk-0.195.230721.jar -Destination ../../builds/client-sdk-0.195.230721.jar
2 changes: 1 addition & 1 deletion PlayFabClientSDK/packageMe.sh
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Expand Up @@ -7,4 +7,4 @@ mkdir -p ./builds
popd

cd target
cp client-sdk-0.193.230707.jar ../../builds/client-sdk-0.193.230707.jar
cp client-sdk-0.195.230721.jar ../../builds/client-sdk-0.195.230721.jar
2 changes: 1 addition & 1 deletion PlayFabClientSDK/pom.xml
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Expand Up @@ -14,7 +14,7 @@
<!-- GAV & Meta -->
<groupId>com.playfab</groupId>
<artifactId>client-sdk</artifactId>
<version>0.193.230707</version>
<version>0.195.230721</version>
<name>PlayFab Client API</name>
<description>PlayFab is the unified backend platform for games — everything you need to build and operate your game, all in one place, so you can focus on creating and delivering a great player experience. </description>
<url>https://docs.microsoft.com/gaming/playfab/</url>
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