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https://docs.microsoft.com/en-us/gaming/playfab/release-notes/#240816
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PlayFab SDK Team authored and PlayFab SDK Team committed Aug 22, 2024
2 parents 52e9644 + 10930d1 commit 2024c91
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Showing 25 changed files with 4,825 additions and 37 deletions.
767 changes: 767 additions & 0 deletions PlayFabSDK/source/PlayFabAddonAPI.cs

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759 changes: 759 additions & 0 deletions PlayFabSDK/source/PlayFabAddonInstanceAPI.cs

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843 changes: 843 additions & 0 deletions PlayFabSDK/source/PlayFabAddonModels.cs

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6 changes: 6 additions & 0 deletions PlayFabSDK/source/PlayFabAdminModels.cs
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Expand Up @@ -3081,6 +3081,12 @@ public enum GenericErrorCodes
GameSaveManifestNotFound,
GameSaveManifestVersionAlreadyExists,
GameSaveConflictUpdatingManifest,
GameSaveManifestUpdatesNotAllowed,
GameSaveFileAlreadyExists,
GameSaveManifestVersionNotFinalized,
GameSaveUnknownFileInManifest,
GameSaveFileExceededReportedSize,
GameSaveFileNotUploaded,
StateShareForbidden,
StateShareTitleNotInFlight,
StateShareStateNotFound,
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13 changes: 10 additions & 3 deletions PlayFabSDK/source/PlayFabClientModels.cs
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Expand Up @@ -2077,8 +2077,9 @@ public class GetFriendsListRequest : PlayFabRequestCommon
/// <summary>
/// If any additional services are queried for the user's friends, those friends who also have a PlayFab account registered
/// for the title will be returned in the results. For Facebook, user has to have logged into the title's Facebook app
/// recently, and only friends who also plays this game will be included. For Xbox Live, user has to have logged into the
/// Xbox Live recently, and only friends who also play this game will be included.
/// recently, and only friends who also plays this game will be included. Note: If the user authenticated with
/// AuthenticationToken when calling LoginWithFacebook, instead of AcessToken, an empty list will be returned. For Xbox
/// Live, user has to have logged into the Xbox Live recently, and only friends who also play this game will be included.
/// </summary>
public class GetFriendsListResult : PlayFabResultCommon
{
Expand Down Expand Up @@ -4424,7 +4425,8 @@ public class LoginWithFacebookInstantGamesIdRequest : PlayFabRequestCommon
/// same Facebook applications between PlayFab Title IDs, as Facebook provides unique user IDs per application and doing so
/// can result in issues with the Facebook ID for the user in their PlayFab account information. If you must re-use an
/// application in a new PlayFab Title ID, please be sure to first unlink all accounts from Facebook, or delete all users in
/// the first Title ID.
/// the first Title ID. Note: If the user is authenticated with AuthenticationToken, instead of AccessToken, the
/// GetFriendsList API will return an empty list.
/// </summary>
public class LoginWithFacebookRequest : PlayFabRequestCommon
{
Expand All @@ -4433,6 +4435,11 @@ public class LoginWithFacebookRequest : PlayFabRequestCommon
/// </summary>
public string AccessToken ;

/// <summary>
/// Token used for limited login authentication.
/// </summary>
public string AuthenticationToken ;

/// <summary>
/// Automatically create a PlayFab account if one is not currently linked to this ID.
/// </summary>
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6 changes: 6 additions & 0 deletions PlayFabSDK/source/PlayFabErrors.cs
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Expand Up @@ -863,6 +863,12 @@ public enum PlayFabErrorCode
GameSaveManifestNotFound = 20300,
GameSaveManifestVersionAlreadyExists = 20301,
GameSaveConflictUpdatingManifest = 20302,
GameSaveManifestUpdatesNotAllowed = 20303,
GameSaveFileAlreadyExists = 20304,
GameSaveManifestVersionNotFinalized = 20305,
GameSaveUnknownFileInManifest = 20306,
GameSaveFileExceededReportedSize = 20307,
GameSaveFileNotUploaded = 20308,
StateShareForbidden = 21000,
StateShareTitleNotInFlight = 21001,
StateShareStateNotFound = 21002,
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@@ -1,6 +1,6 @@
#if !DISABLE_PLAYFABENTITY_API && !DISABLE_PLAYFAB_STATIC_API

using PlayFab.LeaderboardsModels;
using PlayFab.ProgressionModels;
using PlayFab.Internal;
#pragma warning disable 0649
using System;
Expand All @@ -13,9 +13,9 @@
namespace PlayFab
{
/// <summary>
/// Manage entity statistics Manage entity statistics
/// Manage entity statistics Manage entity leaderboards
/// </summary>
public static class PlayFabLeaderboardsAPI
public static class PlayFabProgressionAPI
{
/// <summary>
/// Verify entity login.
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Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
#if !DISABLE_PLAYFABENTITY_API

using PlayFab.LeaderboardsModels;
using PlayFab.ProgressionModels;
using PlayFab.Internal;
#pragma warning disable 0649
using System;
Expand All @@ -13,21 +13,21 @@
namespace PlayFab
{
/// <summary>
/// Manage entity statistics Manage entity statistics
/// Manage entity statistics Manage entity leaderboards
/// </summary>
public class PlayFabLeaderboardsInstanceAPI
public class PlayFabProgressionInstanceAPI
{
public readonly PlayFabApiSettings apiSettings = null;
public readonly PlayFabAuthenticationContext authenticationContext = null;

public PlayFabLeaderboardsInstanceAPI(PlayFabAuthenticationContext context)
public PlayFabProgressionInstanceAPI(PlayFabAuthenticationContext context)
{
if (context == null)
throw new PlayFabException(PlayFabExceptionCode.AuthContextRequired, "Context cannot be null, create a PlayFabAuthenticationContext for each player in advance, or get <PlayFabClientInstanceAPI>.authenticationContext");
authenticationContext = context;
}

public PlayFabLeaderboardsInstanceAPI(PlayFabApiSettings settings, PlayFabAuthenticationContext context)
public PlayFabProgressionInstanceAPI(PlayFabApiSettings settings, PlayFabAuthenticationContext context)
{
if (context == null)
throw new PlayFabException(PlayFabExceptionCode.AuthContextRequired, "Context cannot be null, create a PlayFabAuthenticationContext for each player in advance, or get <PlayFabClientInstanceAPI>.authenticationContext");
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Expand Up @@ -2,7 +2,7 @@
using System;
using System.Collections.Generic;

namespace PlayFab.LeaderboardsModels
namespace PlayFab.ProgressionModels
{
public class CreateLeaderboardDefinitionRequest : PlayFabRequestCommon
{
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4 changes: 2 additions & 2 deletions PlayFabSDK/source/PlayFabSDK.csproj
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Expand Up @@ -8,7 +8,7 @@
<FileAlignment>512</FileAlignment>

<PackageId>PlayFabAllSDK</PackageId>
<Version>1.185.240802</Version>
<Version>1.187.240816</Version>
<Title>PlayFab CSharp Sdk</Title>
<Authors>Microsoft</Authors>
<Owners>Microsoft</Owners>
Expand All @@ -21,7 +21,7 @@
<Company>PlayFab</Company>
<Product>PlayFabSDK</Product>
<PackageTags>PlayFab, Baas, Paas, JSON, REST, HTTP, SSL, API, cloud, liveops, game, gamedev, native</PackageTags>
<PackageReleaseNotes>https://docs.microsoft.com/gaming/playfab/release-notes#240802</PackageReleaseNotes>
<PackageReleaseNotes>https://docs.microsoft.com/gaming/playfab/release-notes#240816</PackageReleaseNotes>
<NeutralLanguage>en</NeutralLanguage>
<AssemblyVersion>1</AssemblyVersion>
<FileVersion>1</FileVersion>
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6 changes: 6 additions & 0 deletions PlayFabSDK/source/PlayFabServerModels.cs
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Expand Up @@ -2401,6 +2401,12 @@ public enum GenericErrorCodes
GameSaveManifestNotFound,
GameSaveManifestVersionAlreadyExists,
GameSaveConflictUpdatingManifest,
GameSaveManifestUpdatesNotAllowed,
GameSaveFileAlreadyExists,
GameSaveManifestVersionNotFinalized,
GameSaveUnknownFileInManifest,
GameSaveFileExceededReportedSize,
GameSaveFileNotUploaded,
StateShareForbidden,
StateShareTitleNotInFlight,
StateShareStateNotFound,
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6 changes: 3 additions & 3 deletions PlayFabSDK/source/PlayFabSettings.cs
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Expand Up @@ -6,9 +6,9 @@ namespace PlayFab
{
public class PlayFabSettings
{
public const string SdkVersion = "1.185.240802";
public const string BuildIdentifier = "adobuild_csharpsdk_114";
public const string SdkVersionString = "CSharpSDK-1.185.240802";
public const string SdkVersion = "1.187.240816";
public const string BuildIdentifier = "adobuild_csharpsdk_118";
public const string SdkVersionString = "CSharpSDK-1.187.240816";
/// <summary> This is only for customers running a private cluster. Generally you shouldn't touch this </summary>
public static string DefaultProductionEnvironmentUrl = "playfabapi.com";

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6 changes: 3 additions & 3 deletions Plugins/CloudScript/source/PlayFabCloudScriptPlugin.csproj
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Expand Up @@ -8,7 +8,7 @@
<FileAlignment>512</FileAlignment>

<PackageId>PlayFabCloudScriptPlugin</PackageId>
<Version>1.185.240802-alpha</Version>
<Version>1.187.240816-alpha</Version>
<Title>PlayFab CSharp CloudScript Plugin</Title>
<Authors>Microsoft</Authors>
<Owners>Microsoft</Owners>
Expand All @@ -21,7 +21,7 @@
<Product>PlayFabCloudScriptPlugin</Product>
<Copyright>Copyright 2024</Copyright>
<PackageTags>PlayFab, Baas, Paas, JSON, REST, HTTP, SSL, API, cloud, liveops, game, gamedev, native</PackageTags>
<PackageReleaseNotes>https://docs.microsoft.com/gaming/playfab/release-notes#240802</PackageReleaseNotes>
<PackageReleaseNotes>https://docs.microsoft.com/gaming/playfab/release-notes#240816</PackageReleaseNotes>
<NeutralLanguage>en</NeutralLanguage>
<AssemblyVersion>1</AssemblyVersion>
<FileVersion>1</FileVersion>
Expand All @@ -45,7 +45,7 @@
</PropertyGroup>

<ItemGroup>
<PackageReference Include="PlayFabAllSDK" Version="1.185.240802" />
<PackageReference Include="PlayFabAllSDK" Version="1.187.240816" />
</ItemGroup>

</Project>
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