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SandStorm Engine

A falling sand sim made in c++ using Raylib

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Current features:

  • Full control over simulation grid
  • Performant cell type validation
  • Single cell setting
  • Cell Swapping
  • Flexible cell rule system
  • Rendering via texture for least possible draw calls

Features wishlist:

  • Chunking system
  • Sleep state

This project is the predecessor of my old Unity Falling Sand Engine

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Falling sand simulation engine made with Raylib (WIP)

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