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Multiple Fix #171
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Multiple Fix #171
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Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -48,6 +48,32 @@ | |
{{ item.team2_string }} | ||
</div> | ||
</template> | ||
|
||
<template v-slot:item.ip_string="{ item }"> | ||
<div> | ||
{{item.display_name}} | ||
</div> | ||
</template> | ||
|
||
<template v-slot:item.connect="{ item }"> | ||
<div v-if="item.end_time === null"> | ||
<v-btn | ||
color="primary" | ||
small | ||
:href=" | ||
'steam://rungame/730/' + | ||
user.steam_id + | ||
'/+connect%20' + | ||
item.ip_string + | ||
':' + | ||
item.port | ||
" | ||
> | ||
{{ $t("Match.Connect") }} | ||
</v-btn> | ||
</div> | ||
</template> | ||
|
||
<template v-slot:top> | ||
<div v-if="isMyMatches && isThereCancelledMatches"> | ||
<v-toolbar flat> | ||
|
@@ -103,7 +129,15 @@ export default { | |
{ | ||
text: this.$t("Matches.Owner"), | ||
value: "owner" | ||
} | ||
}, | ||
{ | ||
text: this.$t("Matches.Server"), | ||
value: "ip_string" | ||
}, | ||
{ | ||
//text: this.$t("Matches.ConnectButton"), | ||
value: "connect" | ||
} | ||
]; | ||
}, | ||
isMyMatches() { | ||
|
@@ -140,11 +174,11 @@ export default { | |
(match.cancelled == 0 || match.cancelled == null) && | ||
match.start_time != null | ||
) { | ||
matchString = `Live, ${team1Score}:${team2Score} vs ${match.team2_string}`; | ||
matchString = `Live, ${team1Score}:${team2Score} - ${match.team1_string} vs ${match.team2_string}`; | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Oh I see what you mean. This was a design choice since both teams are already showing in the table. So Team 1 is always considered the "Home" team, so this is why it was always There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. |
||
} else if (team1Score < team2Score) { | ||
matchString = `Lost, ${team1Score}:${team2Score} vs ${match.team2_string}`; | ||
matchString = `Lost, ${team1Score}:${team2Score} - ${match.team1_string} vs ${match.team2_string}`; | ||
} else if (team1Score > team2Score) { | ||
matchString = `Won, ${team1Score}:${team2Score} vs ${match.team2_string}`; | ||
matchString = `Won, ${team1Score}:${team2Score} - ${match.team1_string} vs ${match.team2_string}`; | ||
} else if (match.cancelled == 1) { | ||
matchString = "Cancelled"; | ||
} else if (team1Score == team2Score && match.forfeit != 1) { | ||
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Original file line number | Diff line number | Diff line change |
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|
@@ -71,6 +71,7 @@ | |
"StartTime": "Start:", | ||
"EndTime": "End:", | ||
"Connect": "Connect!", | ||
"ConnectButtonAt": "Connecting to ", | ||
"GOTVConnect": "Connect to GOTV!" | ||
}, | ||
"CreateMatch": { | ||
|
@@ -188,6 +189,8 @@ | |
"Server": "Server", | ||
"Owner": "Owner", | ||
"DeleteButton": "Delete My Cancelled Matches", | ||
"ConnectButton": "Connect", | ||
"ConnectButtonAt": "Connecting to ", | ||
"Versus": "vs" | ||
}, | ||
"Metrics": { | ||
|
@@ -437,7 +440,8 @@ | |
"StartTime": "Début : ", | ||
"EndTime": "Fin : ", | ||
"Connect": "Connexion !", | ||
"GOTVConnect": "Connexion à la GOTV!" | ||
"GOTVConnect": "Connexion à la GOTV!", | ||
"ConnectButtonAt": "Se connecter à " | ||
}, | ||
"CreateMatch": { | ||
"FormServer": "Selectionner un serveur", | ||
|
@@ -553,6 +557,8 @@ | |
"Status": "Status", | ||
"Server": "Serveur", | ||
"Owner": "Propriétaire", | ||
"ConnectButton": "Se connecter", | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. You can just DeepL in order to get the JP translations as well. Make sure it's included as well! There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. English / French OK but i don't speak JP and can't maintain all the languages :/ |
||
"ConnectButtonAt": "Se connecter au", | ||
"DeleteButton": "Supprimer mes matchs annulés", | ||
"Versus": "vs" | ||
}, | ||
|
@@ -803,6 +809,8 @@ | |
"StartTime": "スタート:", | ||
"EndTime": "終り:", | ||
"Connect": "つなげろ!", | ||
"ConnectButton": "接続", | ||
"ConnectButtonAt": "に接続する ", | ||
"GOTVConnect": "GOTVに接続" | ||
}, | ||
"CreateMatch": { | ||
|
@@ -915,6 +923,8 @@ | |
"Status": "状態", | ||
"Server": "サーバ", | ||
"Owner": "オーナー", | ||
"ConnectButton": "接続", | ||
"ConnectButtonAt": "に接続する ", | ||
"DeleteButton": "キャンセルされたマッチを削除する", | ||
"Versus": "対" | ||
}, | ||
|
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Maybe have a check only if the person is a super_admin/admin or is a part of the match to show the connect button. And maybe remove the button when the match is completed.
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I've add a v-if on the match.end_time to hide the connect and gotv button when the field isn't null.
Checking admin/superadmin not works actually, i've set my SteamID in the production.json, but no effect.
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I'm fairly certain that is a configuration issue. Please revert this change as it was working prior to by having the
v-if
on the template.