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Add TCP alternative to RakNet #76
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33e6446
portal: Add TCP alternative to RakNet
TwistedAsylumMC 3b91d72
tcpprotocol: Use a dialer and a listener similar to gophertunnel
TwistedAsylumMC 05d88fb
tcpprotocol: Missing files
TwistedAsylumMC 644fd41
tcpprotocol/conn.go: Kind of clean up
TwistedAsylumMC 8fa5e08
Merge branch 'master' into feature/tcp
TwistedAsylumMC f82af1f
portal: fix go.mod and go.sum
TwistedAsylumMC 6897dc5
Merge branch 'master' into feature/tcp
TwistedAsylumMC 48fdc80
tcpprotocol/conn.go: Fix expect errors
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,225 @@ | ||
package session | ||
|
||
import ( | ||
"bytes" | ||
"context" | ||
"encoding/binary" | ||
"fmt" | ||
"github.com/klauspost/compress/snappy" | ||
"github.com/paroxity/portal/session/tcpprotocol" | ||
"github.com/sandertv/gophertunnel/minecraft" | ||
"github.com/sandertv/gophertunnel/minecraft/protocol" | ||
"github.com/sandertv/gophertunnel/minecraft/protocol/login" | ||
"github.com/sandertv/gophertunnel/minecraft/protocol/packet" | ||
"go.uber.org/atomic" | ||
"io" | ||
"net" | ||
"sync" | ||
"time" | ||
) | ||
|
||
// ServerConn represents a connection that can be used between the proxy and a server to communicate on behalf of a client. | ||
type ServerConn interface { | ||
io.Closer | ||
// GameData returns specific game data set to the connection for the player to be initialised with. This data is | ||
// obtained from the server during the login process. | ||
GameData() minecraft.GameData | ||
// DoSpawnTimeout starts the game for the client in the server with a timeout after which an error is returned if the | ||
// client has not yet spawned by that time. DoSpawnTimeout will start the spawning sequence using the game data found | ||
// in conn.GameData(), which was sent earlier by the server. | ||
DoSpawnTimeout(timeout time.Duration) error | ||
// ReadPacket reads a packet from the Conn, depending on the packet ID that is found in front of the packet data. If | ||
// a read deadline is set, an error is returned if the deadline is reached before any packet is received. ReadPacket | ||
// must not be called on multiple goroutines simultaneously. If the packet read was not implemented, a *packet.Unknown | ||
// is returned, containing the raw payload of the packet read. | ||
ReadPacket() (packet.Packet, error) | ||
// WritePacket encodes the packet passed and writes it to the Conn. The encoded data is buffered until the next 20th | ||
// of a second, after which the data is flushed and sent over the connection. | ||
WritePacket(packet.Packet) error | ||
} | ||
|
||
// TCPConn represents a player's connection to a server that is using the TCP protocol instead of RakNet. | ||
type TCPConn struct { | ||
conn net.Conn | ||
pool packet.Pool | ||
|
||
identityData login.IdentityData | ||
clientData login.ClientData | ||
gameData minecraft.GameData | ||
|
||
sendMu sync.Mutex | ||
hdr *packet.Header | ||
buf *bytes.Buffer | ||
shieldID atomic.Int32 | ||
|
||
spawn chan struct{} | ||
} | ||
|
||
// NewTCPConn attempts to create a new TCP-based connection to the provided server using the provided client data. If | ||
// successful the connection will be returned, otherwise an error will be returned instead. | ||
func NewTCPConn(address, playerAddress string, identityData login.IdentityData, clientData login.ClientData) (*TCPConn, error) { | ||
conn := &TCPConn{ | ||
identityData: identityData, | ||
clientData: clientData, | ||
pool: packet.NewPool(), | ||
buf: bytes.NewBuffer(make([]byte, 0, 4096)), | ||
hdr: &packet.Header{}, | ||
spawn: make(chan struct{}, 1), | ||
} | ||
err := conn.dial(address, playerAddress) | ||
if err != nil { | ||
return nil, err | ||
} | ||
return conn, nil | ||
} | ||
|
||
// dial attempts to dial a connection to the provided address for the player. An error is returned if it failed to dial. | ||
func (conn *TCPConn) dial(address, playerAddress string) error { | ||
tcpConn, err := net.Dial("tcp", address) | ||
if err != nil { | ||
return err | ||
} | ||
conn.conn = tcpConn | ||
err = conn.WritePacket(&tcpprotocol.PlayerIdentity{ | ||
IdentityData: conn.identityData, | ||
ClientData: conn.clientData, | ||
Address: playerAddress, | ||
}) | ||
if err != nil { | ||
return err | ||
} | ||
pk, err := conn.ReadPacket() | ||
if err != nil { | ||
return err | ||
} | ||
startGame, ok := pk.(*packet.StartGame) | ||
if !ok { | ||
return fmt.Errorf("expected start game packet, got %T (%d)", pk, pk.ID()) | ||
} | ||
conn.gameData = minecraft.GameData{ | ||
Difficulty: startGame.Difficulty, | ||
WorldName: startGame.WorldName, | ||
EntityUniqueID: startGame.EntityUniqueID, | ||
EntityRuntimeID: startGame.EntityRuntimeID, | ||
PlayerGameMode: startGame.PlayerGameMode, | ||
BaseGameVersion: startGame.BaseGameVersion, | ||
PlayerPosition: startGame.PlayerPosition, | ||
Pitch: startGame.Pitch, | ||
Yaw: startGame.Yaw, | ||
Dimension: startGame.Dimension, | ||
WorldSpawn: startGame.WorldSpawn, | ||
EditorWorld: startGame.EditorWorld, | ||
GameRules: startGame.GameRules, | ||
Time: startGame.Time, | ||
ServerBlockStateChecksum: startGame.ServerBlockStateChecksum, | ||
CustomBlocks: startGame.Blocks, | ||
Items: startGame.Items, | ||
PlayerMovementSettings: startGame.PlayerMovementSettings, | ||
WorldGameMode: startGame.WorldGameMode, | ||
ServerAuthoritativeInventory: startGame.ServerAuthoritativeInventory, | ||
Experiments: startGame.Experiments, | ||
} | ||
return nil | ||
} | ||
|
||
// Close ... | ||
func (conn *TCPConn) Close() error { | ||
return conn.conn.Close() | ||
} | ||
|
||
// GameData ... | ||
func (conn *TCPConn) GameData() minecraft.GameData { | ||
return conn.gameData | ||
} | ||
|
||
// DoSpawnTimeout ... | ||
func (conn *TCPConn) DoSpawnTimeout(timeout time.Duration) error { | ||
ctx, cancel := context.WithTimeout(context.Background(), timeout) | ||
defer cancel() | ||
select { | ||
case <-ctx.Done(): | ||
return fmt.Errorf("spawn timeout") | ||
case <-conn.spawn: | ||
return nil | ||
} | ||
} | ||
|
||
// ReadPacket ... | ||
func (conn *TCPConn) ReadPacket() (pk packet.Packet, err error) { | ||
var l uint32 | ||
if err := binary.Read(conn.conn, binary.LittleEndian, &l); err != nil { | ||
return nil, err | ||
} | ||
|
||
data := make([]byte, l) | ||
read, err := conn.conn.Read(data) | ||
if err != nil { | ||
return nil, err | ||
} | ||
if read != int(l) { | ||
return nil, fmt.Errorf("expected %v bytes, got %v", l, read) | ||
} | ||
|
||
decoded, err := snappy.Decode(nil, data) | ||
if err != nil { | ||
return nil, err | ||
} | ||
|
||
buf := bytes.NewBuffer(decoded) | ||
header := &packet.Header{} | ||
if err := header.Read(buf); err != nil { | ||
return nil, err | ||
} | ||
|
||
pkFunc, ok := conn.pool[header.PacketID] | ||
if !ok { | ||
return nil, fmt.Errorf("unknown packet %v", header.PacketID) | ||
} | ||
|
||
defer func() { | ||
if recoveredErr := recover(); recoveredErr != nil { | ||
err = fmt.Errorf("%T: %w", pk, recoveredErr.(error)) | ||
} | ||
}() | ||
pk = pkFunc() | ||
pk.Unmarshal(protocol.NewReader(buf, 0)) | ||
if buf.Len() > 0 { | ||
return nil, fmt.Errorf("still have %v bytes unread", buf.Len()) | ||
} | ||
|
||
if _, ok := pk.(*packet.StartGame); ok { | ||
close(conn.spawn) | ||
} | ||
|
||
return pk, nil | ||
} | ||
|
||
// WritePacket ... | ||
func (conn *TCPConn) WritePacket(pk packet.Packet) error { | ||
conn.sendMu.Lock() | ||
conn.hdr.PacketID = pk.ID() | ||
_ = conn.hdr.Write(conn.buf) | ||
|
||
pk.Marshal(protocol.NewWriter(conn.buf, conn.shieldID.Load())) | ||
|
||
data := conn.buf.Bytes() | ||
conn.buf.Reset() | ||
conn.sendMu.Unlock() | ||
|
||
encoded := snappy.Encode(nil, data) | ||
|
||
buf := bytes.NewBuffer(make([]byte, 0, 4+len(encoded))) | ||
|
||
if err := binary.Write(buf, binary.LittleEndian, int32(len(encoded))); err != nil { | ||
return err | ||
} | ||
if _, err := buf.Write(encoded); err != nil { | ||
return err | ||
} | ||
|
||
if _, err := conn.conn.Write(buf.Bytes()); err != nil { | ||
return err | ||
} | ||
|
||
return nil | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,26 @@ | ||
package tcpprotocol | ||
|
||
import ( | ||
"github.com/sandertv/gophertunnel/minecraft/protocol" | ||
) | ||
|
||
// ConnectionRequest is sent by the proxy to request a connection for a player who is attempting to join the server. | ||
type ConnectionRequest struct { | ||
// ProtocolVersion is the protocol version of the TCP protocol used by the proxy. | ||
ProtocolVersion uint32 | ||
} | ||
|
||
// ID ... | ||
func (pk *ConnectionRequest) ID() uint32 { | ||
return IDConnectionRequest | ||
} | ||
|
||
// Marshal ... | ||
func (pk *ConnectionRequest) Marshal(w *protocol.Writer) { | ||
w.Uint32(&pk.ProtocolVersion) | ||
} | ||
|
||
// Unmarshal ... | ||
func (pk *ConnectionRequest) Unmarshal(r *protocol.Reader) { | ||
r.Uint32(&pk.ProtocolVersion) | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,32 @@ | ||
package tcpprotocol | ||
|
||
import ( | ||
"github.com/sandertv/gophertunnel/minecraft/protocol" | ||
) | ||
|
||
const ( | ||
ConnectionResponseSuccess byte = iota | ||
ConnectionResponseInvalidProtocol | ||
) | ||
|
||
// ConnectionResponse is sent by the server in response to a ConnectionRequest packet. It contains the response and if | ||
// the player was able to connect to the server successfully. | ||
type ConnectionResponse struct { | ||
// Response is the response from the server. This can be one of the constants above. | ||
Response byte | ||
} | ||
|
||
// ID ... | ||
func (pk *ConnectionResponse) ID() uint32 { | ||
return IDConnectionResponse | ||
} | ||
|
||
// Marshal ... | ||
func (pk *ConnectionResponse) Marshal(w *protocol.Writer) { | ||
w.Uint8(&pk.Response) | ||
} | ||
|
||
// Unmarshal ... | ||
func (pk *ConnectionResponse) Unmarshal(r *protocol.Reader) { | ||
r.Uint8(&pk.Response) | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,22 @@ | ||
package tcpprotocol | ||
|
||
import ( | ||
"github.com/sandertv/gophertunnel/minecraft/protocol/packet" | ||
"math" | ||
) | ||
|
||
// ProtocolVersion is the current supported version of the protocol. If a server is using an outdated version of the | ||
// protocol, players will be unable to connect. This constant gets updated every time the protocol is changed. | ||
const ProtocolVersion = 1 | ||
|
||
const ( | ||
IDConnectionRequest uint32 = math.MaxUint32 - iota | ||
IDConnectionResponse | ||
IDPlayerIdentity | ||
) | ||
|
||
func init() { | ||
packet.Register(IDPlayerIdentity, func() packet.Packet { return &PlayerIdentity{} }) | ||
packet.Register(IDConnectionRequest, func() packet.Packet { return &ConnectionRequest{} }) | ||
packet.Register(IDConnectionResponse, func() packet.Packet { return &ConnectionResponse{} }) | ||
} |
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