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Merge remote-tracking branch 'origin/master'
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PaoloMazzon committed Oct 2, 2024
2 parents 51d15c0 + 1198350 commit 61838a8
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12 changes: 5 additions & 7 deletions README.md
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Expand Up @@ -103,8 +103,8 @@ All examples are tested to work on Windows and Ubuntu. The `CMakeLists.txt` at t
directory will generate build systems for each example. Be sure to compile the test
shader before running the `examples/main/` example with:
glslc assets/test.frag -o assets/tex.frag.spv
glslc assets/test.vert -o assets/tex.vert.spv
glslc assets/test.frag -o assets/test.frag.spv
glslc assets/test.vert -o assets/test.vert.spv
If you don't trust binary blobs you may also compile the binary shader blobs with the command
Expand All @@ -115,9 +115,7 @@ run from the `shaders/` folder (requires Python).
Roadmap
=======
+ Sprite batching
+ Built-in imgui support
+ Better multi-threaded loading support
+ Asynchronous loading
+ Ability to disable 3D resources
+ GPU readback
+ Soft shadows
+ More flexibility with shader uniforms
+ 3D shaders

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