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Releases: Orchaldir/KotlinFantasyWorld

v0.4.0 - Simple AI

30 May 14:39
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Graphical tiles and A* for pathplanning:
0.4.0 direction

Shadow Casting as Field of View algorithm:
0.4.0 fov

Closed issues: https://github.com/Orchaldir/KotlinFantasyWorld/projects/4

v0.3.0 - Simple Melee Combat

22 Apr 14:25
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v0.2.0 - Movement with different body types

12 Apr 06:48
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The suported body types are:

  • Simple with 1 tile
  • Big with N*N tiles
  • Snake with a length of N tiles

KotlinFantasyWorld 0-2-0

Closed issues: https://github.com/Orchaldir/KotlinFantasyWorld/projects/2

v0.1.0 - Creating a window and rendering tiles

05 Apr 08:20
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