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Exporting files
Stephan Vedder edited this page Feb 7, 2020
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Files can be exported under File>Export>Westwood W3D (.w3d/.w3x)
The plugin can export to the binary W3D format or the XML based W3X format.
Exports all of the meshes and bounding boxes of the scene
- Use existing skeleton: if checked no hierarchy data will be written into the file, the file references a skeleton file instead which is named exactly as the skeleton in the scene
- Force Vertex Materials: Exports all materials used by meshes as Vertex Materials (if e.g. the game does not support the newer Shader Materials (FX Materials))
Exports all meshes and bounding boxes and the animation data of the scene
- Force Vertex Materials: Exports all materials used by meshes as Vertex Materials (if e.g. the game does not support the newer Shader Materials (FX Materials))
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Compression:
- Uncompressed: Each frame of the animation data is exported
- TimeCoded: Only the required keyframes of the animation are exported (results in smaller file size)
Exports the animation data of the scene
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Compression:
- Uncompressed: Each frame of the animation data is exported
- TimeCoded: Only the required keyframes of the animation are exported (results in smaller file size)
Exports only the hierarchy/skeleton data of the scene
Exports only the first mesh of the scene
- Force Vertex Materials: Exports all materials used by meshes as Vertex Materials (if e.g. the game does not support the newer Shader Materials (FX Materials))
Exports all of the meshes and bounding boxes of the scene
- Use existing skeleton: if checked no hierarchy data will be written into the file, the file references a skeleton file instead which is named exactly as the skeleton in the scene
- Individual files: This will create individual files for each mesh and bounding box
- Create texture XML files: Create a texture XML file for each used texture in the scene
Exports all meshes and bounding boxes and the animation data of the scene
- Create texture XML files: Create a texture XML file for each used texture in the scene
Exports the animation data of the scene
Exports only the hierarchy/skeleton data of the scene
Exports only the first mesh of the scene
- Create texture XML files: Create a texture XML file for each used texture in the scene