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Exporting files

Stephan Vedder edited this page Feb 7, 2020 · 3 revisions

Files can be exported under File>Export>Westwood W3D (.w3d/.w3x) export w3d/w3x

The plugin can export to the binary W3D format or the XML based W3X format.

W3D export:

w3d export

Hierarchical Model

Exports all of the meshes and bounding boxes of the scene

Options

  • Use existing skeleton: if checked no hierarchy data will be written into the file, the file references a skeleton file instead which is named exactly as the skeleton in the scene
  • Force Vertex Materials: Exports all materials used by meshes as Vertex Materials (if e.g. the game does not support the newer Shader Materials (FX Materials))

Hierarchical Animated Model

Exports all meshes and bounding boxes and the animation data of the scene

Options

  • Force Vertex Materials: Exports all materials used by meshes as Vertex Materials (if e.g. the game does not support the newer Shader Materials (FX Materials))
  • Compression:
    • Uncompressed: Each frame of the animation data is exported
    • TimeCoded: Only the required keyframes of the animation are exported (results in smaller file size)

Animation

Exports the animation data of the scene

Options

  • Compression:
    • Uncompressed: Each frame of the animation data is exported
    • TimeCoded: Only the required keyframes of the animation are exported (results in smaller file size)

Hierarchy

Exports only the hierarchy/skeleton data of the scene

Mesh

Exports only the first mesh of the scene

Options

  • Force Vertex Materials: Exports all materials used by meshes as Vertex Materials (if e.g. the game does not support the newer Shader Materials (FX Materials))

W3X Export:

w3x export

Hierarchical Model

Exports all of the meshes and bounding boxes of the scene

Options

  • Use existing skeleton: if checked no hierarchy data will be written into the file, the file references a skeleton file instead which is named exactly as the skeleton in the scene
  • Individual files: This will create individual files for each mesh and bounding box
  • Create texture XML files: Create a texture XML file for each used texture in the scene

Hierarchical Animated Model

Exports all meshes and bounding boxes and the animation data of the scene

Options

  • Create texture XML files: Create a texture XML file for each used texture in the scene

Animation

Exports the animation data of the scene

Hierarchy

Exports only the hierarchy/skeleton data of the scene

Mesh

Options

Exports only the first mesh of the scene

  • Create texture XML files: Create a texture XML file for each used texture in the scene