Fix bugged actor moved packet again #3675
Merged
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Second check for HerculesWS/Hercules#3154
Sometimes the pos_to coordinate might not be 0 0 but can be very far.
Like:
Monster Moved: Spore (1) - (297, 302) -> (32, 91)
I believe seeting the max move distance for mobs to the same clientSight + clientSight_removeBeyond used for removing actors should be safe.
Also removed a +2 I left in clientSight check by mistake.