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#11693 Store camera position for each associated case
A top level view can change the connected grid case. Add option to store the camera position for each grid case. Add option Store View Settings for Case , default off.
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///////////////////////////////////////////////////////////////////////////////// | ||
// | ||
// Copyright (C) 2024- Equinor ASA | ||
// | ||
// ResInsight is free software: you can redistribute it and/or modify | ||
// it under the terms of the GNU General Public License as published by | ||
// the Free Software Foundation, either version 3 of the License, or | ||
// (at your option) any later version. | ||
// | ||
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY | ||
// WARRANTY; without even the implied warranty of MERCHANTABILITY or | ||
// FITNESS FOR A PARTICULAR PURPOSE. | ||
// | ||
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html> | ||
// for more details. | ||
// | ||
///////////////////////////////////////////////////////////////////////////////// | ||
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#include "RimCameraPosition.h" | ||
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#include "RimEclipseCase.h" | ||
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CAF_PDM_SOURCE_INIT( RimCameraPosition, "RimCameraPosition" ); | ||
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//-------------------------------------------------------------------------------------------------- | ||
/// | ||
//-------------------------------------------------------------------------------------------------- | ||
RimCameraPosition::RimCameraPosition() | ||
{ | ||
CAF_PDM_InitObject( "Camera Position for Case" ); | ||
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CAF_PDM_InitFieldNoDefault( &m_eclipseCase, "EclipseCase", "Eclipse Case" ); | ||
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CAF_PDM_InitField( &m_cameraPosition, "CameraPosition", cvf::Mat4d::IDENTITY, "" ); | ||
m_cameraPosition.uiCapability()->setUiHidden( true ); | ||
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CAF_PDM_InitField( &m_cameraPointOfInterest, "CameraPointOfInterest", cvf::Vec3d::ZERO, "" ); | ||
m_cameraPointOfInterest.uiCapability()->setUiHidden( true ); | ||
} | ||
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//-------------------------------------------------------------------------------------------------- | ||
/// | ||
//-------------------------------------------------------------------------------------------------- | ||
RimEclipseCase* RimCameraPosition::eclipseCase() const | ||
{ | ||
return m_eclipseCase(); | ||
} | ||
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//-------------------------------------------------------------------------------------------------- | ||
/// | ||
//-------------------------------------------------------------------------------------------------- | ||
void RimCameraPosition::setEclipseCase( RimEclipseCase* eclipseCase ) | ||
{ | ||
m_eclipseCase = eclipseCase; | ||
} | ||
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//-------------------------------------------------------------------------------------------------- | ||
/// | ||
//-------------------------------------------------------------------------------------------------- | ||
cvf::Mat4d RimCameraPosition::cameraPosition() const | ||
{ | ||
return m_cameraPosition(); | ||
} | ||
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//-------------------------------------------------------------------------------------------------- | ||
/// | ||
//-------------------------------------------------------------------------------------------------- | ||
void RimCameraPosition::setCameraPosition( const cvf::Mat4d& cameraPosition ) | ||
{ | ||
m_cameraPosition = cameraPosition; | ||
} | ||
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//-------------------------------------------------------------------------------------------------- | ||
/// | ||
//-------------------------------------------------------------------------------------------------- | ||
cvf::Vec3d RimCameraPosition::cameraPointOfInterest() const | ||
{ | ||
return m_cameraPointOfInterest(); | ||
} | ||
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//-------------------------------------------------------------------------------------------------- | ||
/// | ||
//-------------------------------------------------------------------------------------------------- | ||
void RimCameraPosition::setCameraPointOfInterest( const cvf::Vec3d& cameraPointOfInterest ) | ||
{ | ||
m_cameraPointOfInterest = cameraPointOfInterest; | ||
} |
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@@ -0,0 +1,54 @@ | ||
///////////////////////////////////////////////////////////////////////////////// | ||
// | ||
// Copyright (C) 2024- Equinor ASA | ||
// | ||
// ResInsight is free software: you can redistribute it and/or modify | ||
// it under the terms of the GNU General Public License as published by | ||
// the Free Software Foundation, either version 3 of the License, or | ||
// (at your option) any later version. | ||
// | ||
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY | ||
// WARRANTY; without even the implied warranty of MERCHANTABILITY or | ||
// FITNESS FOR A PARTICULAR PURPOSE. | ||
// | ||
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html> | ||
// for more details. | ||
// | ||
///////////////////////////////////////////////////////////////////////////////// | ||
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#pragma once | ||
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#include "cafPdmObject.h" | ||
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#include "cafPdmField.h" | ||
#include "cafPdmFieldCvfMat4d.h" | ||
#include "cafPdmFieldCvfVec3d.h" | ||
#include "cafPdmPtrField.h" | ||
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class RimEclipseCase; | ||
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//================================================================================================== | ||
/// | ||
/// | ||
//================================================================================================== | ||
class RimCameraPosition : public caf::PdmObject | ||
{ | ||
CAF_PDM_HEADER_INIT; | ||
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public: | ||
RimCameraPosition(); | ||
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RimEclipseCase* eclipseCase() const; | ||
void setEclipseCase( RimEclipseCase* eclipseCase ); | ||
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cvf::Mat4d cameraPosition() const; | ||
void setCameraPosition( const cvf::Mat4d& cameraPosition ); | ||
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cvf::Vec3d cameraPointOfInterest() const; | ||
void setCameraPointOfInterest( const cvf::Vec3d& cameraPointOfInterest ); | ||
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private: | ||
caf::PdmPtrField<RimEclipseCase*> m_eclipseCase; | ||
caf::PdmField<cvf::Mat4d> m_cameraPosition; | ||
caf::PdmField<cvf::Vec3d> m_cameraPointOfInterest; | ||
}; |
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