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Change order of nodes for exported elements
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jonjenssen committed Sep 13, 2023
1 parent 83fbf3a commit e22c2e5
Showing 1 changed file with 5 additions and 5 deletions.
10 changes: 5 additions & 5 deletions ApplicationLibCode/ReservoirDataModel/RigGriddedPart3d.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -198,16 +198,16 @@ void RigGriddedPart3d::generateGeometry( std::vector<cvf::Vec3d> inputPoints,
{
for ( int t = 0; t < nThicknessCells; t++, elementIdx++ )
{
m_elementIndices[elementIdx].push_back( t + i );
m_elementIndices[elementIdx].push_back( t + i + nThicknessOff );
m_elementIndices[elementIdx].push_back( t + i + nThicknessOff + 1 );
m_elementIndices[elementIdx].push_back( t + i + 1 );

m_elementIndices[elementIdx].push_back( t + nextLayerIdxOff + i );
m_elementIndices[elementIdx].push_back( t + nextLayerIdxOff + i + nThicknessOff );
m_elementIndices[elementIdx].push_back( t + nextLayerIdxOff + i + nThicknessOff + 1 );
m_elementIndices[elementIdx].push_back( t + nextLayerIdxOff + i + 1 );

m_elementIndices[elementIdx].push_back( t + i );
m_elementIndices[elementIdx].push_back( t + i + nThicknessOff );
m_elementIndices[elementIdx].push_back( t + i + nThicknessOff + 1 );
m_elementIndices[elementIdx].push_back( t + i + 1 );

if ( layer == 0 )
{
m_boundaryElements[Boundary::Bottom].push_back( elementIdx );
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