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Python code linting changes detected by black (#11211)
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Co-authored-by: jorgenherje <[email protected]>
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github-actions[bot] and jorgenherje authored Feb 20, 2024
1 parent 9eec4e6 commit 9d18605
Showing 1 changed file with 31 additions and 25 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -8,22 +8,26 @@
sys.path.insert(1, os.path.join(sys.path[0], "../"))

from rips.instance import *
from rips.generated.GridGeometryExtraction_pb2_grpc import *
from rips.generated.GridGeometryExtraction_pb2_grpc import *
from rips.generated.GridGeometryExtraction_pb2 import *

rips_instance = Instance.find()
grid_geometry_extraction_stub = GridGeometryExtractionStub(rips_instance.channel)

get_grid_surface_request = GridGeometryExtraction__pb2.GetGridSurfaceRequest(gridFilename=None, ijkIndexFilter=None,cellIndexFilter=None,propertyFilter=None)
get_grid_surface_response: GridGeometryExtraction__pb2.GetGridSurfaceResponse = grid_geometry_extraction_stub.GetGridSurface(get_grid_surface_request)
get_grid_surface_request = GridGeometryExtraction__pb2.GetGridSurfaceRequest(
gridFilename=None, ijkIndexFilter=None, cellIndexFilter=None, propertyFilter=None
)
get_grid_surface_response: GridGeometryExtraction__pb2.GetGridSurfaceResponse = (
grid_geometry_extraction_stub.GetGridSurface(get_grid_surface_request)
)

get_grid_surface_response.gridDimensions
vertex_array = get_grid_surface_response.vertexArray
quad_indices_array = get_grid_surface_response.quadIndicesArr

num_vertex_coords = 3 # [x, y, z]
num_vertices_per_quad = 4 # [v1, v2, v3, v4]
num_quads = len(vertex_array) /(num_vertex_coords * num_vertices_per_quad)
num_vertex_coords = 3 # [x, y, z]
num_vertices_per_quad = 4 # [v1, v2, v3, v4]
num_quads = len(vertex_array) / (num_vertex_coords * num_vertices_per_quad)

x_array = []
y_array = []
Expand All @@ -32,8 +36,8 @@
# Create x-, y-, and z-arrays
for i in range(0, len(vertex_array), num_vertex_coords):
x_array.append(vertex_array[i])
y_array.append(vertex_array[i+1])
z_array.append(vertex_array[i+2])
y_array.append(vertex_array[i + 1])
z_array.append(vertex_array[i + 2])

# Create triangular mesh
i_array = []
Expand All @@ -42,24 +46,26 @@
for i in range(0, len(quad_indices_array), num_vertices_per_quad):
# Set the indices of the vertices of the triangles
i_array.extend([i, i])
j_array.extend([i+1, i+2])
k_array.extend([i+2, i+3])



fig = go.Figure(data=[go.Mesh3d(
x=x_array,
y=y_array,
z=z_array,
i=i_array,
j=j_array,
k=k_array,
intensity = np.linspace(-5, 5, 1000, endpoint=True),
showscale=True,
colorscale=[[0, 'gold'],[0.5, 'mediumturquoise'],[1.0, 'magenta']]
)])
j_array.extend([i + 1, i + 2])
k_array.extend([i + 2, i + 3])


fig = go.Figure(
data=[
go.Mesh3d(
x=x_array,
y=y_array,
z=z_array,
i=i_array,
j=j_array,
k=k_array,
intensity=np.linspace(-5, 5, 1000, endpoint=True),
showscale=True,
colorscale=[[0, "gold"], [0.5, "mediumturquoise"], [1.0, "magenta"]],
)
]
)

print(fig.data)

fig.show()

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