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Loading custom local assets into Studio
In this tutorial, we will learn how to load custom assets, such as textures, sounds, and meshes into Studio.
First, open your Novetus installation folder. A quick way to access it is by going over to the "MAPS" tab in the Novetus Launcher and clicking the "Open Maps Folder" button, then navigating to the main folder.
Then, open the "shareddata" folder. You should see these contents.
You can create a new folder and put your contents in that, or you can use one of the provided folders. Copy or cut the contents you wish to add and paste it into the folder you wish.
In Studio, create anything you need, be it a Sound, Texture, or Mesh, by going to Insert, then Object. Please note that in 2007, you have to input the name of the item you wish to insert. In newer clients, this is simplified with a menu that allows you to select the items you want. Then, type in or select/ "Decal", "Texture", "Sound", "or "SpecialMesh". I'm going to insert a Part in 2008M with a SpecialMesh for this tutorial.
If you wish to use a SpecialMesh, please note that they require you to set the type to FileMesh. Do this or your mesh will not load.
With other items, this is mush simpler.
To load up your item, go to the "Id" setting and input the following:
rbxasset://../../../shareddata/<PATH IN THE FOLDER TO YOUR ITEM>
For example, here's the Pistol from Rise of the Killbots.
rbxasset://../../../shareddata/RiseOfTheKillbots/fonts/pistol.mesh
If you see or hear your item, you are done!