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Procrastinating
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Procrastinating

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  1. Battletoads_NEAT Battletoads_NEAT Public

    Implementation of the NEAT genetic algorithm for Battletoads. Modified version of SethBlings MarI/O code

    Lua

  2. FamilyMapServer_fixed FamilyMapServer_fixed Public

    MY CS240 Family Map Server

  3. rpg-engine rpg-engine Public

    A WIP isometric rpg engine made in C

    C

  4. Is-Prime Is-Prime Public

    Forked from mawerty/Is-Prime

    O(1) Algorithm to check if number is prime that works in 95%+ cases.

    HTML

  5. ray-tracer ray-tracer Public

    BYU CS 455 ray tracer

    C++