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Nintendoboi22 committed Dec 1, 2024
1 parent 67e3384 commit ce10e08
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15 changes: 15 additions & 0 deletions idle-breakout/html5game/tph_coolmathAds.js
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/* version 0.1
made by Kodiqi
*/

function cmgAdStarted() {
console.log("adStart gone and did it");
gml_Script_gmcallback_cmgAdStart();
}

function cmgAdEnded() {
console.log("adEnd went and occured, yo");
gml_Script_gmcallback_cmgAdEnd();
}
127 changes: 127 additions & 0 deletions idle-breakout/html5game/wph_poki.js
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console.log("Poki wrapper load");
///~
function poki_init_raw() {
console.log("Poki wrapper init");
// fix GMS1 bug with iframes
var ctr = document.getElementById("gm4html5_div_id");
if (ctr && !ctr.frames) ctr.frames = [];
return 0;
}
///~
function poki_script_closure_raw(self, other, script, custom) {
return function(result) {
window.gml_Script_gmcallback_poki_closure(self, other, script, result, custom)
}
}

function poki_is_blocked() {
return !window.PokiSDK_OK;
}

function poki_gameplay_start() {
if (PokiSDK) PokiSDK.gameplayStart();
}

function poki_gameplay_stop() {
if (PokiSDK) PokiSDK.gameplayStop();
}

function poki_happy_time(magnitude) {
if (PokiSDK) PokiSDK.happyTime(magnitude);
}

///~
function poki_commercial_break_raw(fn) {
if (PokiSDK) {
PokiSDK.commercialBreak().then(function() { fn(true); });
} else setTimeout(function() { fn(false); }, 0);
}

///~
function poki_rewarded_break_raw(fn) {
if (PokiSDK) {
PokiSDK.rewardedBreak().then(fn);
} else setTimeout(function() { fn(false); }, 0);
}

/// https://yal.cc/gamemaker-html5-loading-bar-extended/
var inst = { };
///~
function poki_loadbar(ctx, width, height, total, current, image) {
if (window.PokiSDK) { // if you have your own loadbar, just copy this block in there
if (window.PokiSDK_loadState == 0) {
window.PokiSDK_isLoading = 1;
PokiSDK.gameLoadingStart();
}
PokiSDK.gameLoadingProgress({ percentageDone: current/total });
if (current >= total && window.PokiSDK_loadState != 2) {
window.PokiSDK_loadState = 2;
PokiSDK.gameLoadingFinished();
}
}

function getv(s) {
if (window.gml_Script_gmcallback_poki_loadbar) {
return window.gml_Script_gmcallback_poki_loadbar(inst, null,
s, current, total,
width, height, image ? image.width : 0, image ? image.height : 0)
} else return undefined;
}
function getf(s, d) {
var r = getv(s);
return typeof(r) == "number" ? r : d;
}
function getw(s, d) {
var r = getv(s);
return r && r.constructor == Array ? r : d;
}
function getc(s, d) {
var r = getv(s);
if (typeof(r) == "number") {
r = r.toString(16);
while (r.length < 6) r = "0" + r;
return "#" + r;
} else if (typeof(r) == "string") {
return r;
} else return d;
}
// get parameters:
var backgroundColor = getc("background_color", "#FFFFFF");
var barBackgroundColor = getc("bar_background_color", "#FFFFFF");
var barForegroundColor = getc("bar_foreground_color", "#242238");
var barBorderColor = getc("bar_border_color", "#242238");
var barWidth = getf("bar_width", Math.round(width * 0.6));
var barHeight = getf("bar_height", 20);
var barBorderWidth = getf("bar_border_width", 2);
var barOffset = getf("bar_offset", 10);
// background:
ctx.fillStyle = backgroundColor;
ctx.fillRect(0, 0, width, height);
// image:
var totalHeight, barTop;
if (image != null) {
var rect = getw("image_rect");
if (!rect) rect = [0, 0, image.width, image.height];
totalHeight = rect[3] + barOffset + barHeight;
var image_y = (height - totalHeight) >> 1;
ctx.drawImage(image, rect[0], rect[1], rect[2], rect[3],
(width - rect[2]) >> 1, image_y, rect[2], rect[3]);
barTop = image_y + rect[3] + barOffset;
} else barTop = (height - barHeight) >> 1;
// bar border:
var barLeft = (width - barWidth) >> 1;
ctx.fillStyle = barBorderColor;
ctx.fillRect(barLeft, barTop, barWidth, barHeight);
//
var barInnerLeft = barLeft + barBorderWidth;
var barInnerTop = barTop + barBorderWidth;
var barInnerWidth = barWidth - barBorderWidth * 2;
var barInnerHeight = barHeight - barBorderWidth * 2;
// bar background:
ctx.fillStyle = barBackgroundColor;
ctx.fillRect(barInnerLeft, barInnerTop, barInnerWidth, barInnerHeight);
// bar foreground:
var barLoadedWidth = Math.round(barInnerWidth * current / total);
ctx.fillStyle = barForegroundColor;
ctx.fillRect(barInnerLeft, barInnerTop, barLoadedWidth, barInnerHeight);
}
236 changes: 236 additions & 0 deletions idle-breakout/html5game/xph_kongAPIextension.js
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/* version 1.1
KONGREGATE (C) API Extension for GameMaker:Studio
-- Written by Dexter Friedman (July 15, 2012)
-- Feel free to redistribute this extension, but don't
violate Kongregate's terms of service, if they have any.
I just made a Javascript wrapper. Please don't sue me!
------ Version History -------
------ Version 1.1
(March 6, 2013)
> Added kongGetUserID()
> Made error console output print to console.error
------ Version 1.0 >
(July 15, 2012)
> Created most of the wrapper functions for the Kongregate API
> Ensured all function calls are surrounded by try-catch so that
users can test locally without trouble.
*/

var version = "1.1";

// Load the API
// Define control functions

function kongGetAPI() {
// Returns the API object
try {
if (typeof parent.kongregate === 'undefined') {
throw "APIUndefinedException";
}
return (parent.kongregate);
} catch (e) {
if (e = "APIUndefinedException") {
// Log this to the javascript console

logError();

//console.error("GameMaker:Studio <KongAPI Extension by Afrodynamics> - Kongregate API not loaded!");
}
return -1;
}
}

function kongInit() {

// Initialization Function for the whole extension
try {
parent.kongregate.services.connect();
console.log("GameMaker:Studio <KongAPI Extension "+version+" by Afrodynamics> - Kongregate API initialized!");
console.log("GameMaker:Studio <KongAPI Extension "+version+" by Afrodynamics> - Succesfully connected to Kongregate services!");
} catch(e) {
console.error("GameMaker:Studio <KongAPI Extension "+version+" by Afrodynamics> - ERROR! Kongregate API not initialized!");
console.error("GameMaker:Studio <KongAPI Extension "+version+" by Afrodynamics> - You are not playing on kongregate.com!");
return -1;
}
};

function logError() {
console.error("GameMaker:Studio <KongAPI Extension "+version+" by Afrodynamics> - Kongregate API not loaded!");
console.error("Play the game on Kongregate's website in a preview window to avoid this error.");
};

/*
* - API - FUNCTIONS -
*
* All functions will return String or Double to GameMaker:Studio
* All functions are within try-catch statements so you can test locally.
* If the game isn't hosted in the kongregate preview window, kongregate
* API calls will throw execeptions. The try-catch prevents this.
*
* If exceptions are caught, functions returning double will return -1
* If exceptions are caught, functions returning strings will return ""
* If exceptions are caught for void functions, -1 is returned as well.
*
*/

// -------------- GENERAL KONGREGATE FUNCTIONS --------------

function kongSubmitStat(argument0, argument1) {
/*
Submits a stat to the kongregate API, returns true if successful
arg0 = String (stat name)
arg1 = Number (stat)
You define Kongregate stats on kongregate's website, and
refer to them by their name strings (which you defined on
their site.)
*/
try {
kongregate = kongGetAPI();
kongregate.stats.submit(argument0, argument1);
return 1;
} catch(e) {
logError();
return -1;
}
};

function kongGetUsername() {

// Returns a string of the username, or empty string if there's an exception

try {
return kongGetAPI().services.getUsername();
} catch(e) {
logError();
return "";
}
};

function kongGetUserID() {

// Returns a String containing the unique user ID associated with the current player.
// If the player is not signed in or you aren't viewing the game in a Kongregate preview
// window, it'll return ""

try {

var id = kongGetAPI().services.getUserID();
console.log( id );

if ( id == 0 ) {
return ""
} else {
return id;
}

} catch (e) {
logError();
return "";
}

}

function kongIsGuest() {

// returns true if user is guest, false if logged in
// returns -1 if we aren't on kongregate
try {
if (kongGetAPI().services.isGuest()) {
// If we are a Guest, return true to GM
// In JS, there is a boolean object. This is to be precise.
return 1;
}
else {
return 0;
}
} catch(e) {
// Remember, if we return -1, that means we aren't on kongregate at all!
logError();
return -1;
}

};

function kongShowRegistrationBox() {

// Shows a kongregate registration box

try {
if (kongIsGuest()) {
kongGetAPI().services.showRegistrationBox();
return 1;
} else {
return 0;
}
} catch (e) {
logError();
return -1;
}

}

// ----------- KONGREGATE CHAT API FUNCTIONS -------------

function kongChatDisplayMessage(argument0, argument1) {
// Displays chat message
// arg0 = message, arg1 = username
try {
kongGetAPI().chat.displayMessage(argument0, argument1);
} catch(e) {
logError();
return -1;
}

}

function kongChatClearMessages() {
// Clears messages in Kongregate Chat Window, returns true
try {
kongGetAPI().chat.clearMessages();
return 1;
} catch(e) {
logError();
return -1;
}
}

function kongChatShowTab(argument0, argument1, argument2) {
/*
arg0 - Name of the tab (word in tab itself)
arg1 - Description of the tab
arg2 - Relative size of the canvas, 0 being the smallest, 1 being the largest (default 0.5)
*/
try {
kongGetAPI().chat.showTab(argument0, argument1, {size:argument2});
return 1;
} catch (e) {
logError();
return -1;
}
}

function kongChatCloseTab() {
// Closes the tab opened by kongChatShowTab()
try {
kongGetAPI().chat.closeTab();
return 1;
} catch (e) {
logError();
return -1;
}
}

// --------------- OTHER -----------------

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