Retina v2.2.0
What's Changed
- Added ability to randomize the raycasts generated by
retina:traverse/multicast
function - Added option to summon a marker entity at the endpoint of raycasts using
data merge storage retina:input {EndpointEntity: 1b}
- New
#retina:on_hit
function tag for interfacing with other datapacks - Minor function call optimizations
- Resets
PlacingPosition
if raycast hits nothing - Sets
Distance
toMaxRecursionDepth
if raycast hits nothing
Full Changelog: v2.1.3...v2.2.0