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Retina v2.2.0

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@Nico314159 Nico314159 released this 20 Aug 07:23
· 62 commits to main since this release

What's Changed

  • Added ability to randomize the raycasts generated by retina:traverse/multicast function
  • Added option to summon a marker entity at the endpoint of raycasts using data merge storage retina:input {EndpointEntity: 1b}
  • New #retina:on_hit function tag for interfacing with other datapacks
  • Minor function call optimizations
  • Resets PlacingPosition if raycast hits nothing
  • Sets Distance to MaxRecursionDepth if raycast hits nothing

Full Changelog: v2.1.3...v2.2.0