Releases: NickZelt/Teamproject23
Releases · NickZelt/Teamproject23
Version 0.3.1 - Credit Scene Fix
Version 0.3 - Score System + Timer and more
This update includes:
New features
- score system (talk to the cashier to end the run and see your score)
- simple timer at the wall behind the cashier
- cashier npc with custom dialogues
- employess with custom dialogues
- npcs with custom dialogues
- new credit scene
- simple transition for scene changes
Fixes
- Inventory now gets cleared after each run / death
- player now can only collect items as long as his Inventory is free
- if all inventory slots are filled, the player now can only collect items which are already in his inventory and can also only interact with shelfes which contain those items
- autoload fix (backend)
- fixed some interactions with shelfes
- enemies can now move behind objects (still not perfect)
Known Bugs
- enemies still have no collision with objects
Version 0.2.1 - Potential bug fix for enemy pushing
Fixes
- workaround for #4 (after the opponent reaches the player, the player must move very briefly so that the collision with the player is no longer incorrect)
Version 0.2 - Inventory System + collectable items
This update includes:
New features
- added simple Inventory System
- show / hide inventory with the "i"-key
- 8 inventory slots
- items can be collected from shelfes and the ground with the "e"-key
- items can stack up to a size of 99 per inventory slot
- replaced player sprite
- replaced enemie sprite
- new layout for the supermarket
- new shelfes with items
- new collactable items
- new randomly played music tracks in main menu
- new randomly played music tracks in game
- new sfx sound (weapon slash, damage, pickup)
- hitting is now mapped to the "f"-key
Fixes
- switch to Godot 4.2 (includes fixes)
- enemies take damage faster (colldown reduced from 1.0s to 0.5s)
- fixed player movement in combination with new sprite
- fixed some object collisions
- shelf pickup system optimization
- scene change fix
Known Bugs
- Inventory is carried over to the next round / inventory is not empty after death
- all other previously known bugs still exist, for example: #4
Version 0.2 - Alpha
Only for test purposes.
Version 0.1.3 - Simple Player Combat
This update includes:
New features
- simple player vs. enemy combat
- added enemy who chases and tries to attack the player when he gets too close
- added working healthbars for player and enemy
Fixes
- reworked main menu
- fixed crashes on windows os when trying to play or leave the game #1
- fixed scaling problems with different resolutions and aspect ratios #2
- code optimizations
Known bugs
- enemy does not move behind objects
- enemy can push the player into shelves or walls from which the player can no longer get out
Version 0.1.2 - Main Menu
This update includes:
New features
- added a main menu (start game, options, credits, quit game)
- added main menu music
Fixes
- adjusted player movement
- adjusted player running animation
- the game starts in full-screen mode now
- project restructured
- code optimizations
Version 0.1.1 - Updated Player Movement
This update includes:
- reworked player movement with friction and acceleration
- diagonal movement
- code optimizations
Simple Player Movement and Animations
This version mainly includes the basic setup of the project and a first, very rudimentary motion control of the player with the arrow keys. Additionally, movement animations were created for testing purposes.