Skip to content

Releases: NickZelt/Teamproject23

Version 0.3.1 - Credit Scene Fix

29 Feb 09:56
Compare
Choose a tag to compare

This update includes:

Fixes

  • the credit scene now only starts to play when the player presses the corresponding button
  • fixed some npc dialogues

Version 0.3 - Score System + Timer and more

28 Feb 17:51
Compare
Choose a tag to compare

This update includes:

New features

  • score system (talk to the cashier to end the run and see your score)
  • simple timer at the wall behind the cashier
  • cashier npc with custom dialogues
  • employess with custom dialogues
  • npcs with custom dialogues
  • new credit scene
  • simple transition for scene changes

Fixes

  • Inventory now gets cleared after each run / death
  • player now can only collect items as long as his Inventory is free
  • if all inventory slots are filled, the player now can only collect items which are already in his inventory and can also only interact with shelfes which contain those items
  • autoload fix (backend)
  • fixed some interactions with shelfes
  • enemies can now move behind objects (still not perfect)

Known Bugs

  • enemies still have no collision with objects

Version 0.2.1 - Potential bug fix for enemy pushing

27 Feb 09:44
Compare
Choose a tag to compare

Fixes

  • workaround for #4 (after the opponent reaches the player, the player must move very briefly so that the collision with the player is no longer incorrect)

Version 0.2 - Inventory System + collectable items

26 Feb 13:35
Compare
Choose a tag to compare

This update includes:

New features

  • added simple Inventory System
    • show / hide inventory with the "i"-key
    • 8 inventory slots
    • items can be collected from shelfes and the ground with the "e"-key
    • items can stack up to a size of 99 per inventory slot
  • replaced player sprite
  • replaced enemie sprite
  • new layout for the supermarket
  • new shelfes with items
  • new collactable items
  • new randomly played music tracks in main menu
  • new randomly played music tracks in game
  • new sfx sound (weapon slash, damage, pickup)
  • hitting is now mapped to the "f"-key

Fixes

  • switch to Godot 4.2 (includes fixes)
  • enemies take damage faster (colldown reduced from 1.0s to 0.5s)
  • fixed player movement in combination with new sprite
  • fixed some object collisions
  • shelf pickup system optimization
  • scene change fix

Known Bugs

  • Inventory is carried over to the next round / inventory is not empty after death
  • all other previously known bugs still exist, for example: #4

Version 0.2 - Alpha

22 Feb 15:14
Compare
Choose a tag to compare
Version 0.2 - Alpha Pre-release
Pre-release

Only for test purposes.

Version 0.1.3 - Simple Player Combat

04 Nov 00:30
Compare
Choose a tag to compare

This update includes:

New features

  • simple player vs. enemy combat
  • added enemy who chases and tries to attack the player when he gets too close
  • added working healthbars for player and enemy

Fixes

  • reworked main menu
  • fixed crashes on windows os when trying to play or leave the game #1
  • fixed scaling problems with different resolutions and aspect ratios #2
  • code optimizations

Known bugs

  • enemy does not move behind objects
  • enemy can push the player into shelves or walls from which the player can no longer get out

Version 0.1.2 - Main Menu

29 Oct 20:50
Compare
Choose a tag to compare

This update includes:

New features

  • added a main menu (start game, options, credits, quit game)
  • added main menu music

Fixes

  • adjusted player movement
  • adjusted player running animation
  • the game starts in full-screen mode now
  • project restructured
  • code optimizations

Version 0.1.1 - Updated Player Movement

27 Oct 17:15
Compare
Choose a tag to compare

This update includes:

  • reworked player movement with friction and acceleration
  • diagonal movement
  • code optimizations

Simple Player Movement and Animations

24 Oct 21:43
Compare
Choose a tag to compare

This version mainly includes the basic setup of the project and a first, very rudimentary motion control of the player with the arrow keys. Additionally, movement animations were created for testing purposes.