Baseplate project made in Godot for a Backrooms Game
- Added main features to the game
- Player movement, camera and animations
- Player sounds (Run/Sprint)
- Ability to sprint with Ctrl
- Ability to toggle flashlight with F
- Added basic enemies
- Enemy 1, the "Stalker", moves slowly and can go trough walls. Long detection range.
- Enemy 2, the "Chaser". Moves quicker and has a short detection range.
- Big changes to the map rendering
- Individual lights temporarily removed due to performance issues
- Global lights added to sed the "backrooms-y" mood
- Still some bugs with intersecting walls
- Systems / gameplay rework
- Flashlight temporarily removed (no use with lighting changes)
- Movement tracker added
- Spacebar to toggle
- Responsive sounds
- Responsive animations
- Probably will debuff in next update (finite batteries/slowing the player)
- Aesthetics rework
- Added shadders to make the game feel like actual footage
- Added timer (time counter) on the top left of the screen, next to "REC" text
- Systems / Mechanics
- Added Stamina and Stamina Bar
- Details / animation to Movement Tracker
- Minor changes to player movement
- Levels
- Added baseplate of Level 7
- Added new textures for levels
- Systems / Mechanics
- Added Flash mechanic
- Model of the "Flasher" tool to be added in 1.1.3
- Added checkpoint idea (old computers). To be implemented
- Added picking up / dropping items
- Pick up with E, drop with Q
- BUG A1131: Dropping items makes them fall trough the world
- BUG A1132: Player can sometimes fall trough the world when picking up / dropping items
- Systems / Mechanics
- Removed the ability to drop items
- Bugs
- Fixed Bug A1131
- Bug A1132 still persists, even in other levels than Level7
- Gameplay
- Main menu revamped
- "OPTN" button (options) has no functionality yet
- Main menu revamped
- Systems / Mechanics
- Created saving / loading system. Not fully implemented in-game yet, but the code is there
- Added "Secrets". They will be collectibles that unlock different looks in the main menu.
- Bugs:
- A1151: when acquired, motion tracker is up but off. It should be on.
- A1152: motion tracker can be activated from main menu.
- Systems / Mechanics
- Saving / loading now works in-game. Checkpoint's model will need a rework.
- Flasher now visually updates its charges.
- Bugs:
- Fixed BUG A1151
- Fixed BUG A1152
- Found BUG A121: On load, player's rotation doesn't get saved and updated. This makes them face weird angles.
- Gameplay
- Added new introductory video / analog horror styled
- Levels
- Added new materials and objects for levels, still unused
- Incoming Changes:
- Enemy Balance / Rework, they are too easy to run away from
- Loading file needs more information
- To not repeat cinematic every time (first time play or not?)
- To keep track of player's camera time
- Bugs:
- Found BUG A1211: Items respawn when reloading level, but the player still has them in their hand
- Levels
- Added Level14, entire new level dungeon-like. Added Collisions, they should be fine.
- (Debug: added debug mode, so player doesn't get automatically tp'd to checkpoints)