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bump version: CLI 1.5.8, Files 1.0.11
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Nenkai committed Jan 9, 2025
1 parent d000479 commit 02c4824
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4 changes: 2 additions & 2 deletions FF16Tools.CLI/FF16Tools.CLI.csproj
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<ImplicitUsings>enable</ImplicitUsings>
<Nullable>disable</Nullable>
<OutputType>Exe</OutputType>
<AssemblyVersion>1.5.7.0</AssemblyVersion>
<FileVersion>1.5.7.0</FileVersion>
<AssemblyVersion>1.5.8.0</AssemblyVersion>
<FileVersion>1.5.8.0</FileVersion>
</PropertyGroup>

<ItemGroup>
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4 changes: 2 additions & 2 deletions FF16Tools.CLI/Program.cs
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using FF16Tools.Files.Textures;
using FF16Tools.Pack;
using FF16Tools.Pack.Packing;
using FF16Tools.Files.FlatBuffers;
using System.Diagnostics;

using FlatSharp;

namespace FF16Tools.CLI;

public class Program
{
public const string Version = "1.5.7";
public const string Version = "1.5.8";

private static ILoggerFactory _loggerFactory;
private static Microsoft.Extensions.Logging.ILogger _logger;
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6 changes: 3 additions & 3 deletions FF16Tools.Files/FF16Tools.Files.csproj
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<Description>Library for handling various FF16 file formats.</Description>
<Copyright>Copyright (c) Nenkai 2024</Copyright>
<RepositoryUrl>https://github.com/Nenkai/FF16Tools</RepositoryUrl>
<AssemblyVersion>1.0.10</AssemblyVersion>
<FileVersion>1.0.10</FileVersion>
<Version>1.0.10</Version>
<AssemblyVersion>1.0.11</AssemblyVersion>
<FileVersion>1.0.11</FileVersion>
<Version>1.0.11</Version>
</PropertyGroup>

<ItemGroup>
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68 changes: 68 additions & 0 deletions NEX_CHANGELOG.md
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Always try to keep your database table columns up-to-date.

## CLI 1.5.8, FF16Tools.Files 1.0.11

#### `dlcflags`
* `Unk1` -> `DLCFlags`
* `Unk2` -> `Comment`
* `Unk3` -> `ItemUnionType`
* `Unk4` -> `ItemUnionId`
* `Unk5` -> `EntitlementUnionType`
* `Unk6` -> `EntitlementUnionId`

#### `dlcitem`
* `ItemUnionType` -> `int` -> `short`
* `EntitlementUnionType` -> `int` -> `short`

#### `patchdlcversion`
* `Unk1` -> `DLCFlags`
* `Unk2` -> `IsActive`

#### `dlcflags`
* `Unk1` -> `DLCFlags`
* `Unk2` -> `Name`
* `Unk3` -> `Description`
* `Unk4` -> `QuestSequenceId`
* `Unk5` -> `QuestSequenceIdKey2_1`
* `Unk6` -> `QuestSequenceIdKey2_2`

#### `replay`
* `Unk3` -> `QuestId`

#### `dlcflags`
* `Unk1` -> `DLCFlags`
* `Unk2` -> `UserSituationId1`
* `Unk3` -> `UnkId2`
* `Unk4` -> `Comment`

#### `skeletonparam`
* `Unk1` -> `DLCFlags`
* `Unk2` -> `LodIKBFiles`
* `Unk3` -> `MotionLayerIds1`
* `Unk4` -> `MotionLayerIds2`
* `Unk5` -> `LegIKFile`
* `Unk6` -> `LookAtIKFile`
* `Unk7` -> `KineDriverFiles`
* `Unk8` -> `RagdollParamId`
* `Unk9` -> `LeanIKBFiles`
* `Unk10` -> `BonamikSetupFile`
* `Unk11` -> `ParkourIKBFile`
* `Unk12` -> `HitReactionIKBFile`
* `Unk13` -> `EyeBlinkIKBFile`
* `Unk14` -> `BodyBendingIKBFile`
* `Unk15` -> `UnkFile15`
* `Unk16` -> `BonamikSharedParamsIKBFile`
* `Unk17` -> `DialogueLookAtIKBFile`
* `Unk18` -> `RiderPostureIKBFile`
* `Unk19` -> `Comment`
* `Unk20` -> `SourceCharaIdFolder`
* `Unk21` -> `int` -> `byte`

#### `weaponbase`
* `Unk7` -> `HitSoundSmall`
* `Unk8` -> `HitSoundMed`
* `Unk9` -> `HitSoundLarge`
* `Unk10` -> `UnkUnused10`
* `Unk11` -> `UnkUnused11`
* `Unk12` -> `Comment1`
* `Unk13` -> `Comment2`
* `Unk14` -> `WeaponAttackSheathId`

## CLI 1.5.7, FF16Tools.Files 1.0.10

#### `attackparam`
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