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Removed resolved TODO comment
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Nelarius authored Mar 29, 2024
1 parent 70c89b9 commit 3b43f1b
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2 changes: 0 additions & 2 deletions src/pt/reference_path_tracer.wgsl
Original file line number Diff line number Diff line change
Expand Up @@ -21,8 +21,6 @@ fn vsMain(in: VertexInput) -> VertexOutput {
@group(0) @binding(2) var<storage, read> skyState: SkyState;

// scene bind group
// TODO: these are `read` only buffers. How can I create a buffer layout type which allows this?
// Annotating these as read causes validation failures.
@group(1) @binding(0) var<storage, read> bvhNodes: array<BvhNode>;
@group(1) @binding(1) var<storage, read> positionAttributes: array<Positions>;
@group(1) @binding(2) var<storage, read> vertexAttributes: array<VertexAttributes>;
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