Skip to content

This is a simple utilit for running methods in the future in a Unity3D project.

License

Notifications You must be signed in to change notification settings

NYSUG/Unity3DTaskScheduler

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

3 Commits
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Unity3DTaskScheduler

This is a simple utilit for running methods in the future in a Unity3D project.

Example Usage: Drop the ScheduledTask.cs and Scheduler.cs files somewhere in your Unity3D project. Call the methods from any other class in the following way:

var scheduler = new Scheduler(); scheduler.Execute(() => MethodToRunInTheFuture(), 1000);

In this example you should have another method called 'MethodToRunInTheFuture()'. 1000 is how many miliseconds to wait until the method is called.

About

This is a simple utilit for running methods in the future in a Unity3D project.

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages