Skip to content

Commit

Permalink
Merge branch 'ershi/add-copyright-headers' into 'main'
Browse files Browse the repository at this point in the history
Add missing copyright headers

See merge request omniverse/warp!837
  • Loading branch information
shi-eric committed Nov 4, 2024
2 parents af4175e + ac2df4e commit a38beb7
Show file tree
Hide file tree
Showing 16 changed files with 128 additions and 5 deletions.
8 changes: 8 additions & 0 deletions warp/native/array.h
Original file line number Diff line number Diff line change
@@ -1,3 +1,11 @@
/** Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/

#pragma once

#include "builtin.h"
Expand Down
8 changes: 8 additions & 0 deletions warp/native/fabric.h
Original file line number Diff line number Diff line change
@@ -1,3 +1,11 @@
/** Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved.
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/

#pragma once

#include "builtin.h"
Expand Down
8 changes: 8 additions & 0 deletions warp/native/marching.cu
Original file line number Diff line number Diff line change
@@ -1,3 +1,11 @@
/** Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/

#include "warp.h"
#include "cuda_util.h"
#include "scan.h"
Expand Down
10 changes: 9 additions & 1 deletion warp/native/range.h
Original file line number Diff line number Diff line change
@@ -1,3 +1,11 @@
/** Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/

#pragma once

namespace wp
Expand Down Expand Up @@ -119,4 +127,4 @@ CUDA_CALLABLE inline void adj_iter_reverse(const range_t& r, range_t& adj_r, ran
{
}

} // namespace wp
} // namespace wp
10 changes: 9 additions & 1 deletion warp/native/reduce.cpp
Original file line number Diff line number Diff line change
@@ -1,3 +1,11 @@
/** Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved.
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/

#include "warp.h"

namespace
Expand Down Expand Up @@ -154,4 +162,4 @@ void array_sum_float_device(uint64_t a, uint64_t out, int count, int byte_stride
void array_sum_double_device(uint64_t a, uint64_t out, int count, int byte_stride_a, int type_length)
{
}
#endif
#endif
7 changes: 7 additions & 0 deletions warp/native/reduce.cu
Original file line number Diff line number Diff line change
@@ -1,3 +1,10 @@
/** Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved.
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/

#include "cuda_util.h"
#include "warp.h"
Expand Down
10 changes: 9 additions & 1 deletion warp/native/runlength_encode.cpp
Original file line number Diff line number Diff line change
@@ -1,3 +1,11 @@
/** Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved.
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/

#include "warp.h"

#include <cstdint>
Expand Down Expand Up @@ -59,4 +67,4 @@ void runlength_encode_int_device(
int n)
{
}
#endif
#endif
8 changes: 7 additions & 1 deletion warp/native/runlength_encode.cu
Original file line number Diff line number Diff line change
@@ -1,4 +1,10 @@

/** Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved.
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/

#include "warp.h"
#include "cuda_util.h"
Expand Down
8 changes: 8 additions & 0 deletions warp/native/scan.cpp
Original file line number Diff line number Diff line change
@@ -1,3 +1,11 @@
/** Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/

#include "scan.h"

#include <numeric>
Expand Down
8 changes: 8 additions & 0 deletions warp/native/scan.cu
Original file line number Diff line number Diff line change
@@ -1,3 +1,11 @@
/** Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/

#include "warp.h"
#include "scan.h"

Expand Down
9 changes: 8 additions & 1 deletion warp/native/scan.h
Original file line number Diff line number Diff line change
@@ -1,7 +1,14 @@
/** Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/

#pragma once

template<typename T>
void scan_host(const T* values_in, T* values_out, int n, bool inclusive = true);
template<typename T>
void scan_device(const T* values_in, T* values_out, int n, bool inclusive = true);

8 changes: 8 additions & 0 deletions warp/native/sparse.cpp
Original file line number Diff line number Diff line change
@@ -1,3 +1,11 @@
/** Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved.
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/

#include "warp.h"

#include <algorithm>
Expand Down
8 changes: 8 additions & 0 deletions warp/native/sparse.cu
Original file line number Diff line number Diff line change
@@ -1,3 +1,11 @@
/** Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved.
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/

#include "cuda_util.h"
#include "warp.h"

Expand Down
7 changes: 7 additions & 0 deletions warp/native/temp_buffer.h
Original file line number Diff line number Diff line change
@@ -1,3 +1,10 @@
/** Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved.
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/

#pragma once

Expand Down
8 changes: 8 additions & 0 deletions warp/native/volume_builder.cu
Original file line number Diff line number Diff line change
@@ -1,3 +1,11 @@
/** Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/

#include "volume_builder.h"

#include <nanovdb/tools/cuda/PointsToGrid.cuh>
Expand Down
8 changes: 8 additions & 0 deletions warp/native/volume_builder.h
Original file line number Diff line number Diff line change
@@ -1,3 +1,11 @@
/** Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/

#pragma once

#include <nanovdb/NanoVDB.h>
Expand Down

0 comments on commit a38beb7

Please sign in to comment.