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chore: version and changelog
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Jeronimo97 committed Jul 5, 2024
1 parent 7cf4c28 commit 1202db1
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2 changes: 1 addition & 1 deletion .github/workflows/gradle.yml
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Expand Up @@ -30,7 +30,7 @@ jobs:
if: endswith(github.ref_name, 'master') && github.ref_protected && github.ref_type == 'branch'
runs-on: ubuntu-latest
env:
APPVEYOR_BUILD_VERSION: '3.5.0'
APPVEYOR_BUILD_VERSION: '3.6.0b'
CURSETOKEN: ${{ secrets.CURSETOKEN }}
steps:
- uses: actions/checkout@v3
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2 changes: 1 addition & 1 deletion build.gradle
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Expand Up @@ -43,7 +43,7 @@ curseforge {
project {
id = '440990'
changelog = file('changelog.md')
releaseType = 'release'
releaseType = 'beta'
changelogType = 'markdown'
addGameVersion '1.18.2'
}
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22 changes: 22 additions & 0 deletions changelog.md
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@@ -1,5 +1,27 @@
# Changelog

## [1.18.2 - 3.6.0 beta]

* feat: added shunting path to blocked path
* feat: added possibility to skip signals
* feat: added system to add distant signals to mainsignals without passing pathway
* feat: added overlap (protection way) system behind signals
* feat: added possiblity to rename signal on all blocks
* feat: ne, ne5 & standalone zs3 to signalbox
* feat: added standalone zs3
* feat: added end arrow
* fix: Intersignalbox pathways
* fix: more pathway issues
* fix: issue with delayable-intersignal pathway
* fix: issue with protection stop
* fix: signalconfigs, added new system
* fix: issue with signalcontroller
* ref: changed upadte system to signalstatehandler
* ref: change pathway backend system
* ref: better UI
* ref: better code performance
* ref: made corner tiles more expensive

## [1.18.2 - 3.5.0]

* feat: new path finding algorithm
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