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Update full_screen_render_pass.vert
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MrScautHD committed Sep 18, 2024
1 parent 6fcdc35 commit 9385963
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2 changes: 2 additions & 0 deletions src/Bliss/content/shaders/full_screen_render_pass.vert
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#version 450

//TODO: Split Position and TexCoords in two variables!)
layout(location = 0) in vec4 vPosition;

layout(location = 0) out vec2 vTexCoords;
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