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Adding ResetAnimationsBones. It looks like the system is half working #167

Adding ResetAnimationsBones. It looks like the system is half working

Adding ResetAnimationsBones. It looks like the system is half working #167

Triggered via push December 14, 2024 21:00
Status Success
Total duration 30s
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build.yml

on: push
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12 warnings
publish-nuget
ubuntu-latest pipelines will use ubuntu-24.04 soon. For more details, see https://github.com/actions/runner-images/issues/10636
build
ubuntu-latest pipelines will use ubuntu-24.04 soon. For more details, see https://github.com/actions/runner-images/issues/10636
build: src/Bliss/CSharp/Graphics/Rendering/Batches/Sprites/SpriteBatch.cs#L97
XML comment has cref attribute 'Vertex2D' that could not be resolved
build: src/Bliss.Test/Time.cs#L28
Non-nullable field 'Timer' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
build: src/Bliss.Test/Time.cs#L33
Non-nullable field '_watch' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
build: src/Bliss.Test/Game.cs#L62
Non-nullable property 'MainWindow' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
build: src/Bliss.Test/Game.cs#L62
Non-nullable property 'GraphicsDevice' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
build: src/Bliss.Test/Game.cs#L62
Non-nullable property 'CommandList' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
build: src/Bliss.Test/Game.cs#L62
Non-nullable property 'FullScreenRenderPass' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
build: src/Bliss.Test/Game.cs#L62
Non-nullable property 'FullScreenTexture' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
build: src/Bliss.Test/Game.cs#L62
Non-nullable field '_spriteBatch' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
build: src/Bliss.Test/Game.cs#L62
Non-nullable field '_primitiveBatch' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.