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Replaced SDL2 (Veldrid.SDL2) with SDL3 (ppy.SDL3) #96

Replaced SDL2 (Veldrid.SDL2) with SDL3 (ppy.SDL3)

Replaced SDL2 (Veldrid.SDL2) with SDL3 (ppy.SDL3) #96

Triggered via push September 19, 2024 13:02
Status Success
Total duration 32s
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build.yml

on: push
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10 warnings
build: src/Bliss/CSharp/Graphics/Rendering/Batches/Sprites/SpriteBatch.cs#L166
Non-nullable field '_currentCommandList' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
build: src/Bliss/CSharp/Graphics/Rendering/Batches/Sprites/SpriteBatch.cs#L166
Non-nullable field '_currentEffect' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
build: src/Bliss/CSharp/Graphics/Rendering/Batches/Sprites/SpriteBatch.cs#L166
Non-nullable field '_currentBlendState' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
build: src/Bliss/CSharp/Graphics/Rendering/Batches/Primitives/PrimitiveBatch.cs#L106
Non-nullable field '_currentCommandList' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
build: src/Bliss/CSharp/Textures/Cubemap.cs#L110
Non-nullable property 'DeviceTexture' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
build: src/Bliss/CSharp/Textures/RenderTexture2D.cs#L21
Non-nullable property 'DepthTexture' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
build: src/Bliss/CSharp/Textures/RenderTexture2D.cs#L21
Non-nullable property 'ColorTexture' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
build: src/Bliss/CSharp/Textures/RenderTexture2D.cs#L21
Non-nullable property 'DestinationTexture' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
build: src/Bliss/CSharp/Textures/RenderTexture2D.cs#L21
Non-nullable property 'Framebuffer' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
build: src/Bliss/CSharp/Camera/Dim3/Cam3D.cs#L23
Field 'Cam3D._rotation' is never assigned to, and will always have its default value