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Update CVPR'24 labels
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Nik-V9 authored Mar 27, 2024
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Expand Up @@ -2272,7 +2272,7 @@ Semantic understanding plays a crucial role in Dense Simultaneous Localization a

[📄 Paper](https://arxiv.org/pdf/2402.03246.pdf)

### 2. SemGauss-SLAM: Dense Semantic [CVPR '24] Gaussian Splatting SLAM
### 2. SemGauss-SLAM: Dense Semantic Gaussian Splatting SLAM
**Authors**: Siting Zhu, Renjie Qin, Guangming Wang, Jiuming Liu, Hesheng Wang
<details span>
<summary><b>Abstract</b></summary>
Expand Down Expand Up @@ -2345,7 +2345,7 @@ In this paper, we introduce GS-SLAM that first utilizes 3D Gaussian representati

[📄 Paper](https://arxiv.org/pdf/2311.11700.pdf)

### 2. SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM
### 2. [CVPR '24] SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM
**Authors**: Nikhil Keetha, Jay Karhade, Krishna Murthy Jatavallabhula, Gengshan Yang,
Sebastian Scherer, Deva Ramanan, Jonathon Luiten

Expand Down Expand Up @@ -2664,4 +2664,4 @@ This paper introduces GS-Pose, an end-to-end framework for locating and estimati

- Thanks to [Leonid Keselman](https://github.com/leonidk) for informing me about the release of the paper "Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting".
- Thanks to [Eric Haines](https://github.com/erich666) for suggesting the jupyter notebook viewer, windows tutorial and for fixing text hyphenations and other issues.
- Thanks to [Henry Pearce](https://github.com/henrypearce4D) for maintaining contributions.
- Thanks to [Henry Pearce](https://github.com/henrypearce4D) for maintaining contributions.

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